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StanleyPain

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Comments
ChrisChan's brother's controversial film review of Toy Story 3
11/13/15, 11:26

He sounds like that Gaming in the Clinton Years guy, and his reviews seem just as weird and rambling and nonsensical.

Seriously, in a review for a fucking CGI kids movie he starts going into some weird tangent about existential ennui or something...or whatever. God, what a pedantic asshat.

And that has nothing to do with liking TS3, which I thought was pretty mediocre.
PoeTV Discusses: Fallout 4
11/12/15, 22:25

Oh yeah..and New Vegas. Duhr.
PoeTV Discusses: Fallout 4
11/12/15, 22:25

It's interesting you would mention Pillars of Eternity since it's the latest project by Obsidian who, of course, made Fallout 1, 2, and Tactics.
PoeTV Discusses: Fallout 4
11/12/15, 19:41

Yeah, the mannequins are getting a bit old. It's like they hired one person to just make "funny" stuff with the mannequins.
PoeTV Discusses: Fallout 4
11/12/15, 13:42

The structure of Fallout is a bit different from a lot of RPGs in that the story is not really very tightly put together and going from one plot point to another can take potentially hours depending on what you do and how you pace it. So...I think it's understandable that some people aren't talking about it.

Personally, I think the story is OK. It's basically what a lot of people predicted years ago: it becomes a story about how The Institute is making Synth people that are indistinguishable from humans and whether or not this is ethical etc. Mixed in, is the story about you finding your stolen child which is supposed to be the motivating force, but obviously the structure of the game means it's something you have to actively pursue by ignoring a ton of other stuff.

It's not bad, but the new attempt at Mass Effect style dialogue trees and companion relations is a little overwritten and annoying.
Still, it's better than FO3's weird non-story that didn't even have a real ending until DLC fixed it.
I Feel Like Some Chipotle!
11/12/15, 13:14

A transgender friend of mine worked at one of these places for about 3 weeks and then he was mysteriously fired for no reason once it became open knowledge he was transgender. So, fuck your hipster bullshit pseudo-mexican cuisine.
PoeTV Discusses: Fallout 4
11/12/15, 12:54

So, now that I'm about 18 hours in, my views have mellowed a bit. I still think there are issues (and the technical stuff is just embarrassing) but basically once you get into the groove it's pretty good. So, I was unfair about the whole inventory thing. I still think there could be improvements, but you CAN actually see whether a piece of equipment is better or worse in your inventory, you just have to pick things up (or go into storage mode at a container) to see it.

A lot of people are complaining that a ton of things in the game cannot be scrapped unless you drop them on the ground and then manually scrap them with the workshop interface, but this is not actually the case. Anything stored in your workshop (i.e. using the bench interface and NOT a storage container) automatically is consumed as scrap when it is needed. So...obviously be VERY FUCKING CAREFUL what you put in your workshop storage. If you want something stored for later use, put it in a container NOT your workshop storage.

I still think making VATS faster is dumb as shit as it totally ruins the entire point of VATS. Yes, it makes you react faster and puts more tension into combat, but I still think it's a bit off, especially now that all the enemies are MUCH faster (everything moves at the speed of fucking light now) and the game likes mobbing you with ludicrous amounts of mobs sometimes. (I went into one location and was instantly fighting SIX fucking supermutants which is virtually impossible to deal with when you're not all that well equipped, VATS doesn't stop time, and manual shooting still doesn't work like an FPS. )

The one thing I must praise in FO4 is the amazing scope of it. I keep seeing people bitching about how the map is "smaller" than FO3 and I have no idea where this is coming from. It's possible the map is physically smaller than FO3 (I have no idea), but the level of detail and exploration in it is easily 2 or 3 times greater than FO3/NV. City ruins are much more explorable, often times with several interior locations and sub-dungeons rather than just being stop overs on the map. The sheer amount of things to see and do even on a short walk somewhere is really overwhelming sometimes. I mean, you just get lost in exploration to a degree that really impresses me and that's ultimately what I really wanted out of 4. So....it's a fun game and it will easily please any fan that puts some time into it, I think, but it does have some significant problems that are really weird.
Stephen Colbert loses his balls to Anita Sarkeesian
11/12/15, 09:27

herp durp thunderfurt
PoeTV Discusses: Fallout 4
11/11/15, 18:31

Oh yeah..and the new Mass Effect style conversation system is really weird and distracting and feels very strange. This, in tandem with the weird storyline for this game (you are from the pre-war era, yet don't even blink an eye about wandering out into the wasteland and murdering everything imaginable), makes from conversations that progress in unusual ways that do not telegraph what the reactions will be (like previous FO games telling you which dialog did what)
PoeTV Discusses: Fallout 4
11/11/15, 18:26

I've played it for about 5 hours. My honest impressions as someone who was really, really looking forward to this:

It's a bit disappointing on a few levels.

1. It has technical problems that are utterly inexcusable in a title with this budget and dev time. Yeah, the Gamebryo glitches were funny the first 100 times...the frame rate issues, stuttering, draw-in, lighting glitches, etc, are all getting really old.

2. The combat has been changed for the worse. Manual aiming is the best it has ever been in a Fallout game, but it's still not on the level of Destiny or whatever (which is a claim Bethesda literally made). VATS now no longer stops time, just slows it which means while you're trying to maximize your crits and such, you are getting your face shot off and/or eaten off.

3. The armor and weapons have been changed a lot. You no longer have to repair anything, but upgrading the overall quality of something is way more labor intensive and involves a shoe-horned in Skyrim-esque craft table system that just grinds the pace of the game to an absolute halt. All of the useless crap from previous games now actually has purpose as supplies for crafting, but you can't dismantle it in your inventory. Instead you have to go a crafting location, dump all your shit there, and your junk does not share between locations so when you want to build thing or whatever at a different crating location, you need to haul it all over to that one.

4. Playing into 3, the new storage UI where you are simply told what's in a container without having opening it is nice and fast, BUT...unfortunately it means no item stats are told to you unless you pick up things then look at them in your inventory, so judging what weapons/armor are better than what you have can sometimes be really annoying since stats can vary sometimes.

5. Companions have not been remotely improved since New Vegas. They cannot die, but just like in NV all they do is literally stumble into every combat situation and aggro everything everywhere. They also take up physical space, so you cannot walk or shoot through them which becomes a pretty signifcant issue when you are in combat in closed spaces.

6. The leveling is...wonky. Unles previous games where you get 1 special point every few levels and then 1 perk point, now you get 1 point that can either be spent on a perk OR you can spend the point to raise one of your core special stats.

I am not saying the game is shit, especially since I haven't played it much, but it noticeably lacking some of the feel of FO3/NV and it has a really, really weird feeling unlike, say, Skyrim, that Bethesda wasn't completely done with it.
THE GREATEST KICKSTARTER PROPOSAL EVER
11/11/15, 13:54

The official confirmation that Jim Mallon no longer holds the rights to MST3k.

This is a big fucking deal to the MST community.
Warcraft - Official Trailer
11/09/15, 20:20

For something that seems to be born to made into a fun, dynamic movie this seems determined to drag it into this high-gravitas realm of Tolkien-imitation that will just weigh it down into crap.
Metroid: The Sky Calls
11/08/15, 23:30

Did she actually get into the game? I assume no since i played the shit out of ME2 and don't remember her as anyone special.
Dr. Ben Carson Gifted Hands documentary
11/08/15, 16:54

Oh, is this his bullshit, phony, verifiably false "life story" about how he was some street thug badass who murdered people wholesale until the LIGHT OF THE JEEBUS taught him about goodness and then he got all smarted up?

Why yes, it is!
Metroid: The Sky Calls
11/08/15, 16:17

It's well made and pretty cool, in general. The rip off stuff is annoying though (notes from Alien, 2001, Iron Man, etc.) and all the James Horner-y rip off score.

Samus Aran wearing lipstick and mascara to go down to an alien is a bit dumb, but I guess they deserve some amount of credit for not using any excuse to have the actress strip down to her underwear and shove her boobs into the camera like they did in the last Metroid game.
Alice Through the Looking Glass
11/08/15, 15:22

I sure hope Carter is getting paid a lot of money for this because it's the last thing related to Tim Burton she'll ever be in now that they are no longer a couple. And if what happened to his last girlfriend is any measure, he will try to basically have her drummed out of Hollywood.
Alice Through the Looking Glass
11/08/15, 09:57

LOL TEH RANDOM DANCE OF D00MZ!!!!!
Fallout 4 trailer. Great example of how lame lame lame bethesda writing (and music) are
11/07/15, 17:31

Personally, one of the things like I liked about Borderlands (all of them) is that they so unashamedly used the "people telling you the storyline while you play" device constantly which, honestly, I think is one of the most organic methods to get across a lot of setting and info without slowing everything down for ponderous, over-written cut-scenes.

It seems like most modern video games make a lot of concessions to be more film-like, but that particular method seems like it's a concession to make a game's story integration more game-like.

As for Fallout 4. No one's played it except reviewers, but I will assume that, like FO3, the main story will probably not be terribly strong, but I don't even remember finishing FO3s story until I had already spent, like, 40 hours wandering around the game. Putting in cut-scenes and a talking protagonist seems like a big step backwards in the immersion/RPG factor but oh well. I know very little about the game as I have been avoiding details and news about it, personally so it will all be new to me when I play it.
Yale students yell at Yale Master
11/07/15, 17:25

What well trained monkeys to get upset over such a non-issue like "OMG A PERSON MIGHT DRESS UP AS AN INDIAN CHIEF FOR HALLOWEEN" as opposed to "Holy shit, I'm spending enough money to buy a car and a house for a completely useless degree that only serves to fund the for-profit-only model schools have been building towards for ages now"
Fox News hates Star Wars
11/07/15, 10:22

With a black guy and a woman as the leads, I'm sure we'll be hearing a lot about how this is "political correctness gone haywire", but wait until they find our the BB8 is supposed to be female and lose their shit over that.

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