Remember: short, controlled bursts.
They should just take off an nuke the site from orbit, it's the only way to be sure.
|Meatsack Jones |
I want it to be good, but the last AvP was kind of disappointing. I just hope it lives up to the hype it has built.
|Meatsack Jones |
Okay, I just watched the game play with commentary. After hearing "Pulze rifle, hellz yeah man" by the developer and seeing you have to drop the turrets in pre-designated locations, it is not looking good.
Its amazing what Gearbox can do when not taxed with finishing a shitty game that was in development waaay to long, props to them as this looks fun as hell
I don't think anyone really holds DNF against them, DNF sucked because of DNF, no other reason. Looking forward to this, though not quite as much as to Borderlands 2.
You...you know they've been working on this since 2005, right?
compared to how long DNF was in development thats nothing. that and the fact that while this has been a game in development for a bit, this unlike DNF looks great and actually fun to play.
Me and my wife tried to play DNF, she played it a lil more than me, both of us trying so damn hard to squeeze just the littlest bit of fun out of it, but alas that wasn't the case and returned the damn thing within 3 days.
As for Borderlands 2, im looking forward to it after seeing how they NPC's now act and that they are at least going to try and inplement some more story and or character development...not that it kept part one from being fun though :)
In game voice chat should be limited to just hotkeys allowing you to scream out things like Hudson.
I certainly hope its a better experience than AvP redux.
I was seriously disappointed that the company that made THE BEST AvP game (the first one), had created something so awful.
It lacked the atmosphere the movies had which the original had captured so well, and without deluging the player with dialogue and obnoxious characters that bitched and moaned like that awful Michelle Rodriguez character did from the remake.
I found the comic book style of AvP2 to be far less enjoyable, much less engaging.
I hope they keep the formula simple, the mood dark and minimalistic.
The whole crises of the movie was pretty silly when you think about it.
A big huge expensive marine ship full of expensive hardware is dispatched to scout out what could be potentially dozens or more deadly threats and to render assistance to a colony of hundreds, and they only send in one squad? Every single person is sent down in one dropship in the first wave (including the android whose only purpose is to run the ship), leaving the orbiting ship totally abandoned. SoP has the marines land their only means off the planet within the hostile zone with the back door left wide open. Rather then split a small recon group to scout the area where they'll be totally defenseless, they send in the entire squad at once.
Then you wonder how there got to be so many aliens when 1 person = 1 alien in a colony of "sixty, maybe seventy families" taking into account not every person would be incubated and that the colonists did take some down.
ANYWAY, it's probably a good example of a great cast (and sound design) saving a silly script.
Oh yeah, the game? I was excited up until I saw an alien tackle a marine only to be punched off =(
Were they actually meant to succeed, or was their main goal (unbeknownst to the marines) to bring back an alien sample? idk
Anyway, I'm not a real big Aliens movie fan but the scenario/flavour is cool and makes for fun videogames.
Setting them up for such a huge chance of being wiped out and stranded doesn't seem the best strategy for bringing back a sample.
I was so psyched for the third movie at the time, thinking "maybe this time they won't be completely retarded!", only to be greeted in the first 5 minutes with "Sorry, everyone died and the last movie didn't matter LOL"
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