Couldn't watch it all. Motion sickness.
|Scrotum H. Vainglorious |
What's with the fascination of this ship?
Kind of cool to be able to take a VR tour and see what you will never be able to see. I wonder what video card he was using.
I think the fascination was caused by the loss of life. No one really cares about White Star's other ships like Britanic and even fewer people have even heard of the Olympic. If Britanic and Titanic had not sank they would have ended up like the Olympic: being dismantled and sold for scrap iron in the mid-1930s. The sinking of Cunard's Lucania (which was also a fabulous luxury liner) at least got the blame for getting the United States into World War I, even though over 100 other ships were sunk after her, before the US entry. Her sister ship Mauretania got the same fate as the Olympic. What happened to Cunard and White Star? They merged and became the Carnival Cruise Lines we have today.
Also, maybe I'm getting jaded but this honestly doesn't do much for me visually. Yeah, there are a lot of reflective surfaces, the frame rate is good at high resolution, it's got a ton of stencil buffers, whoop de dooo.
Forget all that; when the hell will graphics EVER get past this "everything must have a coat of lucite" phase?
Hey guys check out this detailed and varied (and probably historically accurate) environment I created.
*stares at toilets for 10% of the video while everything else is obscured by overwrought motion blur*
Where's all the somersaulting North Koreans?
I'll be impressed when it's the Enterprise D.
All 3D engines are measured by how well they render bathrooms.
As amazing as that is, I think I am officially over technological advancements in graphics in games. Games seem to have come upon the clearing in the forest where the technology no longer impedes the imagination of the developers. So I find it hard to get too excited about this any more since I know the next five years are going to be the same MMOs, GTA clones, and FPSs with newer coats of paint.
Maybe games will go back to focusing on interesting and well-defined sets of rules. Nope, instead we got 20,000 Angry Birds and Canabalt clones.
WHO WANTS DESSERT
People say this, then they complain that 99% of modern games take place in narrow linear corridors. It's almost as if most games being designed for 6+ year old console hardware means that they have to drastically narrow the scope of a game in order to make it look decent.
There wouldn't be a Madden 12 if people didn't faithfully buy the 20 or so that preceded it. The studios are just doing what they know will make money. Buy some indie games.
Are those mutually exclusive complaints, Dessert? Clearly modern games don't have to be linear, since many aren't. I don't think it's the lack of hardware that makes developers stick to linear games, and I think it's foolish to think that the next leap will see the death of linear games. I mean, GTA3 just had its 10th anniversary recently. It was on last generation's systems. Early in their lifetime.
I'm going to harp on this, because I just cannot get my mind around whatever you're trying to say. My point was that the last decade of technological improvements do not seem to have opened up new types of games. What you said seems to agree with that. How is what you said a disagreement?
I think he's implying that PC games are better. Consoles cost more to develop more, and that does cause studios to be more conservative, but if you only play the top-selling games, there's no difference.
Nothing's changed because the move to 3D could only happen once. Clearly we need another dimension for modern consoles to move to. I propose the smell dimension.
All that said, I'm no expert on modern games. VVVVVV is the first game I've sunk real time into in years. I really could give a shit about anything EA does.
Now lets see the Shining hotel
What, no crates?
Blinds you pull up?! No wonder the thing sank.
Now, insert some zombies or something.
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