|The Mothership |
So it appears that Thomas Pynchon is writing for video games now.
Note to one-starrers: watch it all.
|Nyms Lives! |
So in Skyrim, dogs = masters of ironic understatements
|Spit Spingola |
That's some first class voice acting for that dog.
Does this often happen to NPCs in this game? How often do potential side-quests end in this fashion? It seems like terrible game design.
Actually, the cut-off was to make sure you didn't see the dog surviving - he's indestructible as long as the quest is running. If you can stand the barking removing all stealth and the fact he keeps ramming his nose up your ass knocking your cursor he's awesome, because he'll gradually kill everything in his path while you sit back and watch if you don't ever finish the quest. Only problem is you're not gaining XP because he's doing all the work.
|Dread Pirate Roberts |
A note to those anti-skyrim one-starring whores:
This is not supposed to happen like this. Dragons randomly attack during gameplay, and this is just a happy coincidence. Normally this conversation is just as boring as the first two thirds of it are.
This game is fucking stupid, and the fact that it's a buggy piece of shit somehow being a feature nerds love just makes it ten times stupider. You're all rewarding shitty video game development.
My god, you're right! You people have signed your own death warrants without realizing it!
Dread Pirate Roberts
It's supposed to happen now and then. They programmed in random encounters. How is that a fucking bug?
When you have a game this huge with this many variables there's inevitably going to be weird occurrences. The reason most games don't have this issue is they are heavily constrained in terms of environments and environmental factors. It's easy to get the bugs out of a fighting game with 2 characters on screen at once in tiny environments with little AI and physics.
If you play GTA long enough you're bound to find people walking through walls or accidentally killing themselves. Do you not remember Red Dead Redemption bug week?
And mostly the game is just really fun. If a game is so fun that the bugs don't matter I'm pretty sure your argument is invalid.
You're right, it is just a game, and if you guys have fun with it that's perfectly okay. Truth be told, I get a lot of entertainment out of reading the comments to my vitriol out loud in a nerd lisp, so it's a win win situation all around.
|Caminante Nocturno |
... Well, that solves that problem. Wow, I didn't even have to do anything.
I started this quest just the other night, right?
Almost the exact same thing happened. Except instead of a big fire-breathing dragon burning the dog, a big ice-breathing dragon started freezing everything else.
We calmly finished our conversation as several town guards bravely gave their lives killing the drake in the background.
I love this game.
I had a similar thing happen to me while talking to a wandering thief. She was standing on the edge of a cliff, when suddenly a dragon rose up from below it. She was yakking away, totally oblivious, and for a good three or four seconds I just stood there, staring at this dragon in silence. Then it ate her.
It really is the best game on the market right now.
"They begged me for something to cure them - so I gave them AN AXE!" Oh fuck off.
Given that there is zero fucking imagination in any of the dull-as-piss scripted events, quests, plots, characters and dialogue, the moments of random craziness make the game tolerable and even fun despite the shitty, boring writing and 3rd rate stock ideas. They shouldn't be trying to patch this shit, either add more hilarious bugs or hire a writer who didn't stop reading at Terry Brooks.
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