|cognitivedissonance - 2012-03-28 |
E.T. is WHAT crashed the video game industry. It was that bad.
The programmers were given only five weeks to finish coding ET so it would be out "just in time for Christmas."
It wasn't an undisclosed location, it was a landfill. They did crush them all with a steamroller before pouring the concrete, to ensure that nobody would try digging them up.
Also, relevant to the E.T. cartridge debacle:
|CuteLucca - 2012-03-28 |
Interesting how the price of a brand-new video game has remained essentially the same for 30 years.
|Quad9Damage - 2012-03-28 |
Just in time for Christmas: the fucking Apocalypse.
|Riskbreaker - 2012-03-28 |
We need another crash.
|Caminante Nocturno - 2012-03-28 |
Why did ET come out of a TARDIS?
|boner - 2012-03-28 |
These prices are terrifying adjusted for inflation. Of course people stopped buying this crap.
|FABIO - 2012-03-28 |
.88 in 1982 would be 2 now.
That outdoes even the SNES cart era, which would be only about 2 now.
The only thing pricier was the Neo Geo and its 0 games in 1994.
|Binro the Heretic - 2012-03-28 |
You know what? "E.T." wasn't that bad a game.
There, I said it.
No, it wasn't a good game, but it wasn't single-handedly responsible for the mid-eighties death of home gaming. That was the result of a multitude of factors.
Even the most advanced home hardware couldn't produce games complex enough to keep the maturing gamers interested. Those who craved greater depth chose instead to spend the same amount of money on early home computers. There was also a severe dip in the quality of ALL home game cartridges. The same ideas were being re-hashed with slightly better graphics.
Meanwhile, the coin-op arcade games were pushing the envelope with new game concepts, graphics & audio the home machines of the time had no hope of replicating.
MacGyver Style Bomb
Meanwhile, an excessive number of third party software producers flooded the market with tons of sub-standard games. When these startups folded, their stock was sold at markdown. This cut into the sales of other publishers, who naturally folded causing their games to be marked down. Eventually this chain reaction reaches the top of the industry, where the hardware makers were bleeding money from mistake after mistake.
Millions of ET cartridges were produced and sent to stores for the Christmas release - a majority of them were returned by disappointed/angry customers.
Oh, hi, Snopes.
In ET you spend the entire game trying to collect radio parts while you dodge an FBI agent who can appear out of nowhere and steal them all. At the same time you have to avoid falling into pits that are a chore to climb out of. At the very least, it's annoying as shit.
ET wasn't the primary cause of the industry crash, but it certainly contributed to it.
|pressed peanut sweepings - 2012-03-28 |
Gaming sucked before Nintendo.
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