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Desc:Promo for the latest Portal 2 level editor
Category:Trailers, Video Games
Tags:valve, portal, chet, J.K. Simmons, Erik
Submitted:MacGyver Style Bomb
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Comment count is 16
That guy - 2012-04-28
Triggerbaby - 2012-04-28
Solyent green on Earth-5912228342 made of: LOBSTER
Caminante Nocturno - 2012-04-28
I'm not going to play a game if it makes an octopus sad.
Wander - 2012-04-28
Meet the pyro on the bottom right computer screen at 1:12.
Caminante Nocturno - 2012-04-28

SolRo - 2012-04-29
Top right, Meet the Porno

Monty Cantsin - 2012-04-28
Great video. Too bad I have no interest in playing user-generated Portal levels.
Cube - 2012-04-28
I can't wait to afford a GPU that can run that!
freedoom - 2012-04-28
My computer is like 5 years old and i still run source engine games just fine.

Binro the Heretic - 2012-04-28
Sad octopus makes me sad.
Blue - 2012-04-29
Man, I wish this was a standard feature of video games. I just played Prototype 2 and I'd really like to rewrite this shit so that it is not boring as shit.

I hate zombie movies, I hate zombie games. Zombies never get their own fucking arc. Oh no! The zombies have gotten into the safe room! Quick, get to a cutscene! "Well, that was an exciting 15 minutes of action, oh hey, the player's back!" I swear that Dead Rising 2 was using zombies as an allegory for allergens and the way they can make even short trips outside annoying and tedious.
NineEleven - 2012-04-29
Do u liek vidya gaem

SolRo - 2012-04-29
You're too cool Nine.

Way too cool.

RocketBlender - 2012-04-30
Wait, people actually bought Prototype 2 after playing the first one?

Gmork - 2012-04-30
-1 for being wasted on a game i'm already so completely over. But hooray for valve being awesome like bungie used to be (and may one day be again)

late 90's early 00's i practically lived inside the editors Fear (game) and Loathing (map). And an assortment of third party tools. So actually i'm re-asserting the fifth star in honor of geeking out to editors in general.
RocketBlender - 2012-04-30
One of the things I liked about Portal was the game didn't punish you for being a pixel or two off;if you had the right solution, everything just seemed to want to line up. Bombs would hook slightly to make it into a portal, lasers just seemed to want to go to receivers, etc.

I wonder how well that will all translate into fan-made chambers.
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