We need a better video games tag
|Caminante Nocturno |
Way to ruin your son's life, lady.
|Binro the Heretic |
The only way this could have been better was if the game berated the player for their choice.
"Mechanic? What the fuck were you thinking? Did you not see the cover to the game? Did you not read the name? Fucking dolt."
il fiore bel
The snark wasn't enough?
I mean, I dunno. "Oh, sure he PROBABLY got MARRIED and HAD KIDS and HAD A FULL LIFE but JESUS CHRIST HOW FUCKING BORING THAT LIFE WAS AND HIS USELESS EMISSIONS OF SPERMY DNA (THAT WERE ALL PROBABLY PLANNED TOO, HOW BORING) WENT ON TO BE JUST AS DULL, CONTENT WITH PLAYING ON THE SIDEWALK" would have made me feel rotten enough to hit 'reset.'
|Mr. Purple Cat Esq. |
DOOM should have had something similar at the start too.
Oh god Far Cry 3's choice of endings.
"You COULD go home to your rich, privileged, white boy lifestyle in the states and have a life and family and future, but wouldn't you rather stay here with me, a batshit insane preistess junkie and warlord who raped you and kidnapped you friends? You could be a drugged out warrior and get shot at by pirates in a south asian shithole for the remainer of your life!"
The lack of a "kill the stupid woman myself" option was disappointing.
No the sane ending would have been "kill absolutely everyone then shoot yourself in the fucking head" although I would have even settled for just "shoot yourself in the fucking head".
For the record, if you choose to stay with her she kills you. The message was that she was just using you as a tool. This went over a lot of people's heads as almost nobody took that ending.
According to the guy that wrote the plot, this was satire. It did not work the way he wanted it to work.
I mean, I guess it's satire in the way that the death scene that resulted from trying to use a prostitute to beat the first Leisure Suit Larry without using a condom first was satire. a neat easter egg of a goof, sure, but seriously, its not like it was some radically blithe sociopolitical commentary -- it was just another one-dimensional character out to murder you, like pretty much everything else in the game.
the idea was that staying with Citra was supposed to play on your colonialist/"rescue the princess" impulses? But like, you could've just as easily stayed at the island because you've been viciously murdering people for days now, and returning to society with the friends that have seen you at full Throatslit McMurderman probably won't look at you quite the same way again. or because, if you actually took this alleged "anti-colonialist satire" to heart, you decided that your home country was pretty thoroughly contemptible, and not exactly something worth getting back to as soon as possible.
It's the sort of weak "I BET YOU DIDNT EVEN REALLY FINISH IT" argument poor storytellers use all the time, because they're forcing a very specific reading of their text without actually doing the grunt work of leading people into that mindset organically, then blaming the reader for not getting it on their own.
it's kinda funny, because that's such an immensely entitled way of viewing how audiences are troglodytic for not magically tuning into the author's original intent, that it may very well be the sharpest piece of satire against colonialism and white privilege that the game has to offer.
Agreed. All of this. The article I read also mentions parts where his explanations contradict each other, so it's likely he was making some of it up as he went along.
Triggerbaby: Speaking for the drugged out warriors who get shot at in third-world shitholes, it's really not so bad. Rather exciting, actually, and the pay is decent (better than the goddamn Army, anyway) and the drugs can be really good.
I think paper Mario for the Wii had the same thing. They ask if you could help, and if you say no, well, that's it.
il fiore bel
The Suikoden series, if I recall, has a few moments where you can fuck things up as well.
Suikoden 2 - there is an alternate path you can take 2/3 into the game where it is possible to relinquish your duties as leader.
Suikoden 4 - relatively early in the game, you can choose to remain on a stranded island. But that's all you do from that point on... collecting coconuts and shit and listening to a giant pussy and your boring friends who have nothing particularly interesting to talk about. But it's complete with goofy portraits.
Suikoden 5 - there are multiple opportunities to either lose a battle, or make a bad choice that ends in your death or permanently comatose state.
The Suikoden 2 alternate ending is really incredible. It's a full-blown story arc that comes out of nowhere, and ended up being the most depressing experience I've ever had playing a game. It literally ruined my day. Suikoden has plenty of false choices, but that's one instance where they totally rebuke your cynicism and call your bluff completely.
Magic Sword had the villain giving you that offer at the end after you beat him. If you accept he basically said "sucker!" and you died. It was a really cruel prank to play on a kid who probably spent in quarters to get there.
Why isn't the daughter being chastised? She refuses to wear goggles of any kind.
Gameplay wise, Metal Saga was a pretty decent turn based game. Story wise, there was a lot to love, with many endings, and that bounty poster in the credits is an amusing running total for all the crap you do, including illegally downloading music to your PDA. No, I'm serious.
Some years back when interactive fiction programs were getting big I wrote a short game where it was possible to basically leave the setting of the game and go back home and do a few things like watch TV or sleep and basically nothing really happened until you went back to the location where the game takes place. I had more fun writing that part than the actual game I made.
In the good old days of Daggerfall, you could nag a random passer-by into marking a location on your map.
You could also camp out inside shops and rob them blind in the night.
Ahh, the good old days.
I think I remember the final fight in Dragon Warrior had a "join me and we'll rule" question that if you answered yes the game ended. It's hazy.
It also had the question you weren't allowed to say no to:
"Dost thou love me?"
"But thou must!"
"Dost thou love me?"
If you said yes, the Dragonlord said something like "Now it is time to sleep!", your gold went to 0 and the game just freezes.
It's funny how the Sega master system failed as badly as it did when you compare some of the games: Phantasy Star vs Dragon Warrior, Missile Attack vs Duck Hunt.
Orlando made the right choice. Being a hunter sounds terrible.
|Sanest Man Alive |
One of the other great "bad" endings in Metal Saga was when you confronted the head priest of the muscle cult, and he offers to let you join the church. If you accept, you get a Game Over scene where all your party members get herded into science capsules, then come out stacked like brick shithouses. Yes, even the girls.
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