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Desc:might be the best dialogue in all of fallout 1
Category:Cartoons & Animation
Tags:stupid, fallout, fallout 1, low intelligence
Submitted:blood_visions
Date:03/10/13
Views:3055
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Comment count is 12
Sudan no1 - 2013-03-10
Pretty sure this is a dupe, but I'm not going to one-star this fine voice acting.
Caminante Nocturno - 2013-03-10
I've never had the guts to go through a Fallout game with only one intelligence, but it looks fun.
Dr. Lobotomy - 2013-03-10
One thing you should at least try is getting the expanded dialogue with Torr, the simpleton who minds the cattle in Klamath, early in Fallout 2.

THA SUGAH RAIN - 2013-03-10
Vault good. Mutants bad. Water comes from chips. Check.
MongoMcMichael - 2013-03-10
Ending head gesture pushes this up to five.
EvilHomer - 2013-03-10
TV Tropes vs Retards.
StanleyPain - 2013-03-10
They did this in New Vegas too sort of. A friend of mine made a character who had INT of 3 and it basically takes all of the normal responses in dialog and makes them senseless retard-speak, though sadly it has very little effect on the responses you get, though it makes the context funnier.
Quad9Damage - 2013-03-11
You just answered the question I was about to post. I usually play Fallout games as smart characters, with high Intelligence and Charisma but lowish Strength. I was wondering if this sort of thing happened in all of them, especially New Vegas, where I'm currently 60 hours into a save file with a lady genius.

Gmork - 2013-03-11
Don't care much for new vegas. Liked fallout 3 infinitely better.

Quad9Damage - 2013-03-12
I loved Fallout 3. I logged over 100 hours in it over the course of a few months. But later, when I really started getting into New Vegas, I realized NV is superior to FO3 in just about every fashion. Now I'm not sure I could ever go back to FO3; now it just feels like an empty FPS with some dialogue trees.

Quad9Damage - 2013-03-14
Just to clarify:

- I love how Speech is now measured in the actual skill points rather than a roll-the-dice percentage system.

- In NV, my character has a greater effect on the world and the countless variations on the ending reflect that. In Fallout 3, there were essentially three endings: good, neutral, and evil. It either came down to "You left the Vault and became a saint to the outside world" or "you left the Vault and the outside world turned you into a raging asshole."

- FO3 had no factions in a true sense. You could be the aforementioned raging asshole and kill whoever you wanted, but in the last battle you'd still be fighting the Enclave alongside the giant Democrabot.

- In FO3, the game designers pushed their personal morality on me through the Karma system. "What? You gave the infant girl BACK to the Raiders!? You fucking asshole! Negative Karma!"

- In New Vegas, actual civilization, agriculture, and unification is returning to life. In FO3, the Capitol Wasteland was still a lawless, burnt out husk with isolated communities despite 200 years having passed where someone could have fixed some of that.

I could go on, but basically when Obsidian/Black Isle took the development ball from Bethesda for F:NV, Obsidian fixed the game by making it like first two instead of the super serious run-and-gun thing that Bethesda had created.

Bort - 2013-03-11
Walter White is good with special ed kids.
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