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Desc:might be the best dialogue in all of fallout 1
Category:Cartoons & Animation
Tags:stupid, fallout, fallout 1, low intelligence
Submitted:blood_visions
Date:03/10/13
Views:2903
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Comment count is 12
Sudan no1
Pretty sure this is a dupe, but I'm not going to one-star this fine voice acting.
Caminante Nocturno
I've never had the guts to go through a Fallout game with only one intelligence, but it looks fun.
Dr. Lobotomy
One thing you should at least try is getting the expanded dialogue with Torr, the simpleton who minds the cattle in Klamath, early in Fallout 2.

THA SUGAH RAIN
Vault good. Mutants bad. Water comes from chips. Check.
MongoMcMichael
Ending head gesture pushes this up to five.
EvilHomer
TV Tropes vs Retards.
StanleyPain
They did this in New Vegas too sort of. A friend of mine made a character who had INT of 3 and it basically takes all of the normal responses in dialog and makes them senseless retard-speak, though sadly it has very little effect on the responses you get, though it makes the context funnier.
Quad9Damage
You just answered the question I was about to post. I usually play Fallout games as smart characters, with high Intelligence and Charisma but lowish Strength. I was wondering if this sort of thing happened in all of them, especially New Vegas, where I'm currently 60 hours into a save file with a lady genius.

Gmork
Don't care much for new vegas. Liked fallout 3 infinitely better.

Quad9Damage
I loved Fallout 3. I logged over 100 hours in it over the course of a few months. But later, when I really started getting into New Vegas, I realized NV is superior to FO3 in just about every fashion. Now I'm not sure I could ever go back to FO3; now it just feels like an empty FPS with some dialogue trees.

Quad9Damage
Just to clarify:

- I love how Speech is now measured in the actual skill points rather than a roll-the-dice percentage system.

- In NV, my character has a greater effect on the world and the countless variations on the ending reflect that. In Fallout 3, there were essentially three endings: good, neutral, and evil. It either came down to "You left the Vault and became a saint to the outside world" or "you left the Vault and the outside world turned you into a raging asshole."

- FO3 had no factions in a true sense. You could be the aforementioned raging asshole and kill whoever you wanted, but in the last battle you'd still be fighting the Enclave alongside the giant Democrabot.

- In FO3, the game designers pushed their personal morality on me through the Karma system. "What? You gave the infant girl BACK to the Raiders!? You fucking asshole! Negative Karma!"

- In New Vegas, actual civilization, agriculture, and unification is returning to life. In FO3, the Capitol Wasteland was still a lawless, burnt out husk with isolated communities despite 200 years having passed where someone could have fixed some of that.

I could go on, but basically when Obsidian/Black Isle took the development ball from Bethesda for F:NV, Obsidian fixed the game by making it like first two instead of the super serious run-and-gun thing that Bethesda had created.

Bort
Walter White is good with special ed kids.
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