I disagree on many levels.
First of all, the youtuber who posted this did not write the story. These 8 videos (not ten) were made by a fan of the original text written by a pixel artist known as Cosbydaf who wrote the story in a series of posts on a fiction forum, where it gained popularity across chans and the fanfic community.
I write professionally from time to time and I work with writers regularly and I wouldn't say that there isn't much i find interesting about material that appears on chans or in the fiction community
What is interesting about these works is that they are literally modern folklore in the tradition of spring heeled jack and victorian ghost stories growing organically out of the internet, so I would say that the idea anonymously authored folk characters like Slenderman are absolutely interesting, because that is exactly how fiction evolved in the classical world. Hamlet, Odysseus, Sigurd (a criterion of wagner's, and really the western fiction hero archetype in general) all originated from a much slower, analog, but equally anonymous 'internet': word of mouth. So I am fascinated with creepypasta, even if it is mostly terrible on an individual level because I think it has a historical value.
But I digress.
NES Godzilla Creepypasta is an exception for so many reasons.
1.) the artwork. Like I said, this video was not done by the original artist and writer: Cosbyfab. These images were taken from his original post and edited into video by some NLE platform, probably FCP, or worse. When you are rendering a still image into FPS video, you need to use a codec that is designed to do this or the quality of the image is degraded significantly: that is what happened with this video.
The original sprite work is (mostly) incredible. Cosbydaf created a surreal pixel-art world of Codex Seraphinianus proportions and oddity. This world and it's creatures are amazing on their own merit.
2.) The Genre. This story uses the genre of haunted video game folklore perfectly. All the tropes are there: found footage, dreams, breaking the fourth wall and gore--while still being original.
These are familiar concepts that are popular because they are fun, which means they are also usually cliche. Cosbydaf avoids this by spending a lot of time by making his narrator human in a way his audience can relate to: an abiding love for the nostalgia of video games and the place they hold in his childhood.
The narrator is endearing and the story also works as a summary of a popular scifi mythology: Godzilla. His fond, encyclopedic familiarity with the mythos and the game makes him interesting, makes his obsession with the game believable and the strange behavior of the game more disturbing.
3.) Thematic Elements: This goes beyond a scary story and raises interesting questions about things like free will, the subconscious and childhood trauma. In the story, the narrator uses a video game to come to terms with past trauma -- that is a profound concept.
The idea of a game controlling a person, instead of the other way around is interesting, especially with the theme of demonic possession present in the story. Couldn't you say the user possesses the body of avatar in a video game? The characters, Godzilla, Mothra, and even the NPCs are all portrayed as possibly being real entities with fear and goals as the narrator uses them to close a dark chapter in his life.
Unlike cyberpunk stuff, these entities aren't portrayed as AI who have a humanlike awareness, but rather spiritual things from the same causal domain as the Red Demon. I've never seen technology put in metaphysical terms like this. It was fascinating.
So no, I don't agree that this 'isn't very good'. But I would say it is a magnum opus.
I hope Cosbydaf does more, and they learned something from doing this video series so the next one hits even harder.