Except for the GODAWFUL cave sequence. The rest of the game was an awesome beautiful alien world with tense chase sequences, puzzles, and minimalist plot without dialog. Then for some reason this guy thought that a full one-third of the game should ditch all that and take place in a boring cave with the most frustrating jump sequences in the game with zero save checkpoints for the whole thing.
He made another similar game called oN Escape or something . Unfortunately it sticks you in an even more frustrating cave level (giant maze) right off the bat so I quit 10 minutes in.
FABIO and if there's any game that needs to be ported over to modern systems, it's Heart of the Alien.
Adham Nu'man This so-called "game" is more like a "movie" than a "game". BLARGH!
Mr. Purple Cat Esq. Yeah, maybe he and the and prince of persia guy are are partly responsible for the current tide of shite AAA games.
Though my personal theory is that it is a sort of momentum in the industry/education system.
In the past decade or two the games industry has expanded massively. it is no longer populated by random crazy revolutionary types. Its is a big entertainment industry and they hire from college graduates, a lot of those graduates have done 'film and media' type courses as dedicated games design courses are only a new phenomenon.
Gmork Out of this World is a good one - but check out Heart of Darkness. I have two AVis on my PC of people speedrun-beating it (but no glitches, none are possible apparently in either game)