|SolRo - 2013-09-11 |
shut up and take my money!
|Hooker - 2013-09-11 |
It's strange to think that in my time, audio and photography could be a less reliable argument in a court of law than individual testimony. Assuming there isn't a total collapse in the rule of law, surveillance states could be outpaced by the dubious nature of surveillance in much the same way that the RIAA apparently has very detailed information about what IP addresses have pirated what music, but due to the inherent unreliability of connecting an IP address to an individual, the information isn't actionable.
No? Why do you think it's out of place?
Maybe a little. Sorry, no offense intended.
|glasseye - 2013-09-11 |
Seriously neat stuff.
|Killer Joe - 2013-09-11 |
|Redford - 2013-09-11 |
I know a person who actually does 3d modeling. He is not impressed. The system creates very messy polygons. They are far too complex to be used in any application. You'd need to go in and simplify the shape after you created using this program to produce a model that was any use.
It's neat, but as for actual application within the field? Limited at best in it's current state.
VFX dude here.
Your buddy is wrong.
this has a ton of applications in a Nuke workflow.
Yo. FX pro here.
Basically you're both wrong. We use to take these out and raster the hell of 'em. All the way up to 67 bits sometimes. We could bring em down to stencil buffer apps, but that's a whole other ball of wax.
Bottom line: this is a VFX uncle Tom. 32 bit.
everyone is wrong oh no
not understanding a word of this, I'll choose to believe the person who mentioned stencil buffers.
they're all wrong and all right.
if it makes shitty messy models it's still useful for 3d graphics work (where the poly model doesn't matter too much as long as it 'looks' right), though it does make it a lot less useful for real CAD models that have to be closed and have specific tolerances.
You throw a rock through any open door on the Internet and you'll hit a couple hundred "3D artists". POETV is no exception.
I dropped my infatuation with 3D game modeling a couple years ago (just wasn't having fun anymore, but that's besides the point), so I can look at this from the perspective of someone whose career is not being threatened by this tech: It looks cool as fuck and even if it creates really bad topology now, it's going to improve. If you are modeling faucets, telescopes and pans for a game studio now -- you're already a very lucky individual...because a good number of places have been outsourcing that work for years.
There is an asshole fringe of programmers that would love nothing more than to eliminate the need for artists, but tech like this should be embraced and looked at as yet another tool in your art toolbox. Not a robot out to eat your paycheck. Your value as an artist should be in your imagination, creativity and strong artistic foundation knowledge, not in knowing how to push buttons and find the latest hacky-bullshit way to make a polygonal bucket (but learn that hacky shit anyways). They'll never be able to code an imagination and creativity button into any program. Yah' dig?
all imma say is that if i want to project an image onto something something like this would let me quickly create simple geo without having to warp cards, or alter spheres or prisms.
This has a lot of application for simple UV projections where much of the creative work on shots occurs in comp, without a sophisticated 3d pipeline: which is the direction that VFX is going.
less and less, stuff needs to be rendered out of 3d packages and more and more stuff can be done at the end of the pipeline.
oh, this also has a ton of applications in pre and post-vis.
shortcuts like this allow artists to get their ideas working faster so time can be spent on being creative.
and i'm not a an "internet '3d artist' ". I am a VFX artist by trade ( a nuke artist, specifically), you've probably seen my work if you watch TV or see movies. Also, I agree this doesn't have an application for rendering usable models, but that is a very old fashioned way of thinking about approaching VFX.
So much can be done with simple models and a simple render engine in the comp phase of production.
For example, in District 9, the prawns were literally lit and rendered OUT of nuke using a high density pointcloud system, lighting passes weren't even needed from the 3d pipeline.
This tool could save a lot of time by letting compers generate their own shadows, z-depth data for things 3d can't be hassled to provide.
Shots occur in comp, and the more tools the artist has to solve problems that weren't thought out earlier in the pipline makes everything easier.
Don't take the "Internet Artist" statement wrong. It was a snarky response to everyone feeling like they have to resume drop in order to validate having an opinion on this subject. Even I had to do it.
Although we are from two different worlds, we agree. This looks like an awesome tool for getting usable/tweakable assets, quickly.
|Old_Zircon - 2013-09-12 |
I downloaded this program back in 1999, nice to see someone has made it again and probably done a better job.
|boner - 2013-09-12 |
I want Fred Spencer to have this technology
|chumbucket - 2013-09-12 |
How many customers are submitting dick shots.
|memedumpster - 2013-09-12 |
I don't like how this generates the mapped textures, it looks all wrong for the produced geometry, like you just projected the image from view onto the model, which is what it appears to do. That's like a first year copy brush photoshop mistake.
I don't think the value of this program will be in creating a production final mesh in 5 minutes. It will be in giving users a quick turn around for having a basic and accurate piece of geometry available to tweak/clean up. If they can develop it to give artists a reasonable and usable topology and an editable set of UV's to clean up that aren't a complete mess...quickly...this thing can be pretty damned nice. On paper at least.
This thing will rock and roll with 3D printers. Picture of horse cock to horse cock in about an hour! It would also be cool to turn spy satellite photos into 3D deathmatch are... strategic planning simulations.
|Old_Zircon - 2014-09-11 |
I downloaded a cracked version of software that did the same thing from Usenet back in the late 90s. This probably automates the process a bit more but still exactly the same thing.
Also you'll notice that they aren't demonstrating it on anything that isn't made from extrusions of simple 2d primitives, right?
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