|Nominal - 2014-10-29 |
It's true. This whole time I've been the AI program "Bitching Betty" from the Mechwarrior series.
Bitching as in, "You forgot your umbrella, mittens and bagged lunch for school oh and also your fusion reactor is about to meltdown."
|Scrotum H. Vainglorious - 2014-10-29 |
Joystick + throttle + rudder pedals + MW2 = rekt GPA.
Your GPA went down faster than a Rasalhauge Urbanmech up against a full Timber Wolf star.
I only had the original Mechwarrior for Dos.
Critical Hit - Head
Critical Hit - Your GPA
Critical Hit - Your Future
Critical Hit - Machine Gun Ammo
Machine Gun Ammo crits will frag everything everything you've got, from your GPA clear on down to your family's good name.
Seriously, I don't know why anymech would want to mount an MG. They're too weak to do any meaningful damage to a target, and the size of their ammo reserves meant that any critical would result in an explosion capable of vaporizing a full-strength assault mech, unless of course you had your ammo stored in CASE.
* particularly in the PC games. Yeah, the PC games toned down the wanton destructive power of 200 turns worth of MG belt cooking off in your torso, but it was still enough to kill yoou, and there was NO point in having a MG under any circumstances. If you were playing PnP Mechwarrior, then you might conceivably run into a situation where you needed to mow down a couple platoons of Combine infantry; yeah, sure, in that case, an MG was handy. Not handy enough to warrant taking one over a single small pulse laser if you had the choice, but yeah, OK, small advantage there. But you never had to deal with infantry platoons in any of the PC games, and even the soft targets, like tanks and VTOLs, were too beefy to make an MG worthwhile.
Same with flamers. They were extreme niche weapons you would only take in the board game for setting forest hexes on fire. They were carried over to the video games with all the same stats but no niche situations to ever bother with them.
I remember machine guns being VERY good in the original mechwarrior game. Super rapid fire with zero heat. They were the most efficient weapon in the game dps wise. In Mechwarrior Online they are almost useless against armor but do get some kind of critical hit bonus once you start doing internal structure damage. Still not worth taking.
|craptacular - 2014-10-29 |
look at the bright side, kid: you get to keep all the money
|Sputum - 2014-10-30 |
All the sounds and design in this game had a really calming new-agey feel. I miss it more than is reasonable.
|FABIO - 2014-10-30 |
My favorite POE Left 4 Dead moment: Repomancer falling behind, telling him, "Let's hustle. This isn't Mechwarrior 2 development."
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