| 73Q Music Videos | Vote On Clips | Submit | Login   |

Reddit Digg Stumble Facebook
Desc:This fellow's like a brick wall.
Category:Humor, General Station
Tags:detectives, L.A. Noire, microexpressions
Submitted:BHWW
Date:11/20/14
Views:2590
Rating:
View Ratings
Register to vote for this video
Favorited 1 Time

People Who Liked This Video Also Liked:
cat business trip
The Thermohaline Circulation - The Great Ocean Conveyor Belt
Steven Tries to Make Sense of All This
A Night in Tunisia
C-3PO and R2D2 Appeared on Some Stupid Disney Kid's Show
How to make Greek frappe
The chicken scene from 'Eraserhead'
Spiderman wannabe stops a thief
Pieces (1982)
Man on Turkish Dating Show Admits to Killing Wife
Comment count is 36
Hooker - 2014-11-20
I think I should try this game out.
Adham Nu'man - 2014-11-20
For almost 3/4 of its length it's actually very good. Sure, telling when someone is lying and when someone is not is fairly easy, but you have to have to figure out which evidence to use to call them out on their bullshit, and sometimes that can be tricky.

A very entertaining game until near the end when it suddenly decides to be a linear set of interconnected stories whose outcome is unrelated to your detective abilities and that ends in a big (and shitty) action sequence.

StanleyPain - 2014-11-20
It's an entertaining game, but it suffers badly from being very linear. It gives you the illusion of being able to "investigate" but you're not really making any substantive decisions. I was especially frustrated with the murder cases which were very much without any sort of choice in how you pursue the case.

EvilHomer - 2014-11-20
It's a letdown. Picture GTA, then remove all the stuff that made GTA fun, and replace it with all the worst parts of Heavy Rain. There's a few Call of Duty twists in there, too.

The first couple levels are pretty fun and initially the crime-sleuthing mechanics look like they'll be awesome, but it starts getting tedious very quickly, and once you've gone through a mission the replay value is pretty much zilch. The freeroam is even worse, there's absolutely nothing to do... unless your idea of fun is taking a slow Sunday drive around a half-built city where nobody can get shot or run over.

EvilHomer - 2014-11-20
There is one part where the dude from Mad Men can tell an underage rape victim she asked for it, if you're into that sort of thing.

infinite zest - 2014-11-20
I think the "fastest car in the game" in the related videos at the end sums it up. This is Grandpa, watching the Godfather when Grandma's asleep, GTA is Dad, watching porn when Mom's asleep, and Saints Row is the kid selling the Adderall on the playground.

infinite zest - 2014-11-20
Oh you actually can run down pedestrians according to one video, but it's extremely difficult (they kind of just slide off the car even if they're pinned up against a wall.) I know the game's supposed to be a lot more story-driven than GTA, but when you're working that engine, why not leave that as an option, where you're more like Harvey Keitel in Bad Detective?

StanleyPain - 2014-11-20
Just as an FYI to everyone, that new Sherlock Holmes game, Crimes and Punishments, actually sort of touches on a lot of things that LA Noire tried to do but without trying to come off like it's not just an old-fashioned adventure game. I recommend it, personally, as it's a fairly entertaining game in this vein, but without the boring travel stuff (moving around is just a menu basically) and you're actually allowed some latitude in cases to make different choices and even wrong decisions.

yogarfield - 2014-11-21
It's basically Night Trap with better actors, right?

yogarfield - 2014-11-21
ps bravo on linking microexpressions.

infinite zest - 2014-11-21
That actually looks cool. I only caught one episode of the new Sherlock and I fucking hated it! Unless there's an episode where Sherlock waits around for his stupid iPhone to charge it's the same thing as CSI. Arthur Conan Doyle would be spinning around in wherever he's buried now.

EvilHomer - 2014-11-21
IZ - yes, you can run down pedestrians, but it's really tricky to do and requires equal parts patience and luck. It's been awhile since I played the game, but IIRC your best bet is to either crash into breakable environmental objects, like telephone poles or trash cans, and try "hurling" them at pedestrians (this seems to screw up their evasive AI for a couple seconds), or else you can try to maneuver a crowd of people so that they get cornered against a building, then just keep driving at and reversing back over them as quickly as possible.

It is indeed a story-driven game, and it's a textbook example of the chief problem with story-driven games: how designers can ruin an otherwise interesting game by making *their need to tell a story* get in the way of *your ability to actually play around and have fun*.

I'd say it's less Nighttrap, and more Final Fantasy meets Driver meets a D&D game where your DM wears a fedora and penalizes you heavily for trying to deviate from the stuff he's got scripted.

infinite zest - 2014-11-21
You'd think they'd have already known that in 2011. Shenmue gave you that option eleven years earlier. You could find out who killed your dad or just spend the entire time busting a nut on Hang-On, which at that time was the only good emulated version of that game.

infinite zest - 2014-11-20
Laurel and Hardy had a great routine about tire theft, what if he was just remembering that joke and trying not to laugh?
Nominal - 2014-11-20
Oh man did this promising game have problems.

I forget where I read it, but someone perfectly described all the PAINSTAKINGLY RESEARCHED AND MO CAPPED SUBTLE FACIAL CUES as "someone trying not to notice a monster sneaking up behind your character". It was a complete crap shoot guessing whether or not the suspect was lying. You were also penalized for being too harsh or easy on a suspect but the responses were often totally out of line with the prompt you chose. Picking a seemingly neutral choice could result in your character going off the rails shouting.

I got a fraction into the first homicide case before giving up. Fuck me if I could find any technique to finding all the relevant clues or questioning people without resorting to the limited amount of hints, the supply of which were tied to your performance which made no sense because if you were doing great then you didn't need the hints.
oddeye - 2014-11-20
i remember a part when you pick a seemingly mild question and your fella berates the suspect for being jewish. It was impossible to guess what the fuck they would say based on the description you were given.

StanleyPain - 2014-11-20
The thing that made me quit the game, personally, was how clumsily the homicide cases were handled.
MILD SPOILER

You're supposed to be tracking a serial career during the homicide cases and it's possible to actually deduce the killer from the suspects and evidence given to you in the early parts of the story, but you can't actually do anything about it. INstead, you have to go through the cases one by one arresting the wrong people constantly until the very end where you're finally allowed to go after the right killer. That didn't really sit right with me for the type of game it was trying to be.

StanleyPain - 2014-11-20
serial career?? serial killer

Siebenstein - 2014-11-21
The game mechanics changed at the last minute. Originally you were supposed to be able to be empathetic or aggressive. This was changed to "truth" or "doubt", resulting in sometimes very weird and unpredictable reactions.

That said, the game grew on me over time. Also, not even on the new gen consoles do facial animations look so good. Why doesn't anyone use this technology?

chumbucket - 2014-11-21
I don't recall getting a lot of perps arrested as I ended up killing more of them in the line of duty. It got to the point I was just tired of seeing the lead character having to go back to the car to radio in a body wagon every time.

Adham Nu'man - 2014-11-22
"empathetic" or "aggressive" would have made much more sense.

Still, the day we get more AAA games styled after 1950s film noir that place their main emphasis on exploration, investigation and dialogue, I might judge this game more harshly. As it is, I am more than capable of ignoring some of its most blatant flaws because fuck was it a refreshing game.

Nikon - 2014-11-20
Can't tell if lying or constipated
snothouse - 2014-11-20
I'M MAKING CHOO-CHOOS IN MY PANTS.
ShiftlessRastus - 2014-11-20
Isn't that Jeff Dunham's old man puppet?
Bort - 2014-11-20
Somebody hid his Werther's and slipped him a Warhead.
infinite zest - 2014-11-21
hehe

Hugo Gorilla - 2014-11-20
It's "Ted" Theodore Logan's dad.
Caminante Nocturno - 2014-11-20
He's on the verge of crying because those tires were the only family he had left.
boner - 2014-11-21
He's doing a Larry David stare-off.
boner - 2014-11-21
http://youtubedoubler.com/dVIY

Gmork - 2014-11-21
That is what I immediately thought of.

bongoprophet - 2014-11-21
If you can get past that this game is not a sandbox game - only has the world of one- you can have a lot of fun. The two parallell storylines are surprisingly well written and old hollywood lore is kinda interesting.

Also I am pretty sure that there was way too little evidence, if any, to convict the Black Dahlia-killer the first time encountered.
TeenerTot - 2014-11-21
"...Now check out my Robert DeNiro impression!"
That guy - 2014-11-21
This game has pretty extreme strengths and weaknesses.

It's not real hot on gameplay. Some of the 'reading people'/interrogation stuff is ridiculous (see video), or ridiculously random.

The music, black & white imagery (if you choose b&w mode) and some of the hodge-podge of crime/noir storytelling is pretty good. If you love noir and video games, it's absolutely worth a play.
ashtar. - 2014-11-22
This reminds me of those "guilty dog" videos.
fluffy - 2014-11-22
Curb Your Enthusiasm: The Game
Register or login To Post a Comment







Video content copyright the respective clip/station owners please see hosting site for more information.
Privacy Statement