Which Quest for Glory game is that from? I don't remember a wizard chick in any of the games. I never played the 2nd one but they never made a VGA port of that one (it's not the recent fan remake either).
|Caminante Nocturno |
It's easy to criticize them in retrospect (and that article is the first thing that came to mind for me too) but they really did pioneer a lot of this stuff. I think it's overstating it to say that Mystery House was the first graphical game for PCs (Mystery House came out in 1980, plenty of Apple II graphical games were out in 1978, and arguably Spacewar for the PDP was way earlier although it's hard to argue that's a PC in any standard usage), but they were making it up as they went along.
They were inspired quite a lot by earlier text adventures, but those had puzzles which were every bit as convoluted and crazy-moon-logic as anything the Williams made.
Of course Sierra's best role was as a publisher, and their best games were not actually written in-house (for example, the ones made by Sydney Development, Dynamix, and some obscure company called Valve), but if it weren't for their early successes in their in-house games they wouldn't have ever gotten into a publisher role.
(Of course, Br°derbund and Epyx would publish just about *anything* so it's not as if Sierra not existing would have changed much in that regard.)
I haven't played the Last of Us, and all I've heard are glowing reviews. But there was something great about KQ et al that seems to be lost in modern games. I can't remember which KQ it was but if you didn't do one little task early on, you'd be fucked hours into the game and have to start all over, or just ragequit. Seems like all games these days do away with that. Fuck up and go back 4 minutes in the story. A lot of Sierra and Activision games are why I always watch movies and read books at least twice, to make sure that I didn't miss anything.
But that thing you just described is a bad thing, and it's a good thing that the bad thing you mentioned is no longer a thing.
Yes. What you are nostalgia for is a horrendous design decision. We are better off having made that mistake in the 80's, then learning to never repeat it.
|infinite zest |
|asian hick |
Back when I got started, which sounds like ancient history, back then the demographics of people who were into computer games, was totally different, in my opinion, then they are today. Back then, computers were more expensive, which made them more exclusive to people who were maybe at a certain income level, or education level. So the people that played computer games 15 years ago were that type of person. They probably didn't watch television as much, and the instant gratification era hadn't quite grown the way it has lately. I think in the last 5 or 6 years, the demographics have really changed, now this is my opinion, because computers are less expensive so more people can afford them. More "average" people now feel they should own one.
|Patient Property |
when I was a wee little nerd, I wrote a letter to Roberta Williams about how she was my hero and I wanted to grow up and be just like her. the autographed press photo and form letter Sierra sent me back were the highlight of my childhood.
of course as an adult looking back most of their games were middling, pointlessly frustrating, punny crap (that POE red classic post about Gabriel Knight and the dog-hair mustache comes to mind), but Roberta gets five stars anyway for nostalgia's sake.
|Yellow Lantern |
|Sanest Man Alive |
There's still room for a "bitch you sucked an earthworms dick" tag. Just sayin'.
|Binro the Heretic |
You see, there was a time when only rich parents could afford to get their kids powerful computers to dick around on and learn how to program their own games.
But nowadays computers, are cheap enough that stupid poor people can learn to make games and they only like things with action & fun, not the intellectual challenge of figuring out how to make a disguise using a banana.
That's why point 'n' click adventures aren't the top-selling titles.
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