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Comment count is 17
misterbuns - 2015-05-10

what. no. the graphics were this bad??? NO.

THIS ISNT WHAT I REMEMBER.

five for nostalgia. i would do the same thing as the dude in the video. read it on the bus to school and think about how cool it would be if i could play this with my friends, but in 1990 whatever that was just crazy talk.

i remember talking to my uncle about how to make boot disks and edit my config.sys so i could hear the lady talk about my lasers.

i was a little worm


John Holmes Motherfucker - 2015-05-10

.>.>THIS ISN'T WHAT I REMEMBER.

A few minutes in, the voiceover guy says a more advanced "platinum" editipn came out with better support for 3D whatever. I couldn't follow it all, gaming isnt my thing.


blue vein steel - 2015-05-10

i'm gonna go with the first fallout as having the best manual. Most of it was factual information about nuclear warfare and survival, along with recipes, all in a 70 or so page spiral bound book. That, or the Falcon 4.0's manual, which was about as long and thorough as an actual F-16's operator's manual. It's a dead, but certainly very much missed art.


fluffy - 2015-05-10

The original game was software rendered, and it was one of the first games on the market with 3D accelerator support, back when 3D accelerators were complete garbage. I always thought the software renderer looked better than the accelerated stuff, but that might just be the pixel-nostalgia talking.


Nominal - 2015-05-10

Alpha Centauri's manual was an amazing tome.


FABIO - 2015-05-10

This game was depressing when I played it. I picked Jade Falcon since I had just finished reading the "Way of the Clans" mechwarrior novels. Then every single between mission story bit in the game was how the Jade Falcons suffered nothing but catastrophic defeat after defeat against Clan Wolf who were so much smarter than traditionalist Jade Falcon dummies.


Old_Zircon - 2015-05-10

I really wanted to play this back in the day, but my dad's 386 Packard Bell just wasn't up to the task.


misterbuns - 2015-05-10

i like how the light from the flames isnt at all changing the color of the mad cat. these games are from a time when programers and devs did everything. no one hired designers or artists and everything looked like garbage but in that endearing sincere way


Nominal - 2015-05-10

I'm pretty sure they hired artists in the 90s.


fluffy - 2015-05-10

They did, and artists only had a very limited palette to work with, and they hadn't yet figured out the tricks to make things not look terrible yet. This game came out back when untextured Gouraud shading was still considered AMAZING.


misterbuns - 2015-05-10

there is zero excuse for the preload looking so wrong. there were people who knew how color worked but they just werent hired by publishers are you blind


EvilHomer - 2015-05-11

The preload image looks awesome. It's a Timber Wolf coming out of a big burst of flame; how could you possibly find fault with that?


fluffy - 2015-05-13

Also the preload image was probably hand-pixeled in 320x200 256 colors with a manually-created palette. Photoshop wasn't really a thing back then. Art-creation technology has improved a LOT in the last 20 years, along with the rest of technology.


chumbucket - 2015-05-11

Loved this game but I was unable to get anywhere with Ghost Bear, I think I never managed to get past the first mission.


EvilHomer - 2015-05-11

WHO MADE THIS GAME? WHERE ARE THEY NOW? It's anybody's guess.

I wish them the best.


The Mothership - 2015-10-08

Loved this game.


Kabbage - 2016-03-04

Ugh, this guy talking over the video is the worst.


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