I don't understand why they haven't made any new Battletoads games. It's a series that everyone over the age of 25 remembers, vividly and sometimes even fondly. They missed their best window, i.e. back when "Is This Battletoads?" was still a meme, but whomever owns the rights to the characters (Microsoft, I'm guessing) is a fool to keep sitting on it.
>> how do you put that on mobile and then charge for lots of microtransactions?
Easy. Have an ad-supported cooldown timer after every death. Offer players something like, "50 ToadCoin Replays" for .99, and you'd make millions off the speedbike level alone!
Battletoads was basically the console market's version of the kill-the-player-eat-his-quarters arcade game, and arcade games are what freemium games ultimately aspire to be.
I had to google "kill or be slaughtered" and that is a weird reference to make. I hope people aren't trying to make that a "thing."
KOBS is Bonestorm for the sort of people who watch Reefer Madness unironically.
blue vein steel
Actually, i think they are making a new Battletoads, and it's going to be a big xbone exclusive. look for an announcement this fall, from what i've heard. This is part of the marketing strategy.
If it's an Xbone exclusive, then they'll probably release it in "seasons", with one level and only Zits playable to start. Each new character, level, and costume will cost apiece.
The ToadCoin currency will still be in effect.
Oh god. THAT level. kiddie ptsd worse than when my father beat me.
|infinite zest |
Is it worth 15 bucks? It looks cute and all and very self-referential, but it kind of looks like one of those obscure games you came across when you first got your NES emulator and all the .ROMs.
That's cool. I really hope kids who probably can't remember anything before polygons being the norm play this and experience it the way I'd seek out music from before I was born, like Television and Velvet Underground. Like those bands, true 2D 8-bit platforming will never ever get old and by the looks of it won't show its age either.
Also it would be fun to play that jetski level again without as much frustration. It's about the quickest a game has gone from "holy shit this just got so much more awesome than it already was" to "I HATE THIS GAME FOREVER!"
Shovel Knight itself is definitely worth . If you want the Battletoads level, though, you have to get it on the XBox.
Battletoads: The Monkees of mutant amphibian fighting heroes.
Everyone always talks about the Turbo Tunnel, but as frustrating as it was, the snake level was always the one that got me.
blue vein steel
exactly. the turbo tunnel was pretty easy because it goes by quickly and has an obvious rhythm and pastern development. So, once you get the memorization down, it's not an issue. I haven't played the game in at least 10 years, but i still recognize that the tunnel in this is the exact same pastern as the original. The snakes sucked ass though. The turbo tunnel was just there to weed out the normies.
Yeah once you got it down, you got it down. In a way, I kind of miss that in games these days. Years ago over Christmas I was having a conversation with my father-in-law about how the kids wanted a Nintendo so much, so they got one, along with Contra. This was way before the code was well-known, and dad would not sleep until they beat the game that very night, keeping the kids up until like 4AM or something. As much as I sort of hate their family, I'll still love that story.
It wasn't just turbo tunnel though. EVERY level beyond the first two ditched the fun brawler gameplay and replaced it with bullshit rote memorization platforming/racing levels. It might have been tolerable with unlimited continues, but it also killed any chance of having fun in 2 player mode once you hit level 3.
What I never understood is why they never made a Battletoads game that was just the fun and variety of the first two levels.
I think that's what the arcade one was.. I only saw it at one arcade ever though. It was pretty awesome 3-player action. Pretty bloody too!
Looks like they really reduced the difficulty level from the original.
The one thing I really hate about all these 2D indie platformers is how they intentionally do the super ultra so pixelated we can barely tell what we're looking at thing. Those games were made to be played on CRT screens, and when they were, they did not look like this.
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