|Old_Zircon - 2015-09-18 |
TIMESTAMP FOR THE TITTES PLZ
|John Holmes Motherfucker - 2015-09-18 |
On one hand, this really brings it home: the dawning realization, the slowly unfolding inevitability, having just so much time and no more. Like most people, I've always been curious about what it would have been like to be on the Titanic, and now I feel like I know more about it than I ever would have expected.
On the other hand, it's like watching paint dry. I'd like to see this footage, or at least the real time concept, incorporated into a documentary, so that you could actually watch it.
It's really fucking boring.
What they need is to transfer this model into game format. Instead of a video, make it an interactive computer program, allowing people to explore the ship as it sinks in real-time! That'd be more informative, and it would probably hold your interest for at least ten minutes, which is more than I can say for this.
John Holmes Motherfucker
You have to play it in the background or something. You can't just watch it.
Jesus Christ, why does everything have to be interactive? Get off my lawn, you kids.
Okay,I guess it would be cool. But a documentary mkight actually be doable.
It's true, it's a generational thing. Older generations were brought up on TV and radio - they were used to passively receiving whatever information Old Media decided was fit for a particular time-block. Younger generations are used to the freedom of the internet, and learn in a more independent, hands-on fashion. We demand interactivity and self-agency.
I don't want to watch a documentary about the Titanic sinking. I want to strap on my Oculus headset and spend two hours exploring a sinking ship, collecting power-ups and punching women in the face so they can't get to the lifeboat before me.
Yeah, there are dozens of those Titanic simulator "games" for the PC that merely let you walk around on the ship. One that has it sink in real time while you're on it would be interesting to see, if only for the fact that you could be in different areas of the ship during crucial moments of the disaster. Or you could watch the whole thing from a lifeboat.
Add in the Euphoria engine and a bunch of NPCs and you'd get a lot of unintentional hilarity.
John Holmes Motherfucker
An interactive simulator seems lame I mean:
>>you could be in different areas of the ship during crucial moments of the disaster
sounds like the James Cameron Movie, and I'm not convinced that any interactive computer program will be better at conveying the scale of the experience.
>> you could watch the whole thing from a lifeboat.
Sounds like this video
HOWEVER, a REAL GAME on the Titanic, when you're trying to save someone, might be VERY cool. In fact, I bet one already exists.
>> sounds like the James Cameron Movie, and I'm not convinced that any interactive computer program will be better at conveying the scale of the experience.
You're so old. :(
>> when you're trying to save someone
Of course this would be the first thing you think of. I am not surprised at all.
The trouble here, Mr Holmes, is that the "damsels in distress" trope peaked in the 1980s and stopped being popular by the early 1990s. Nowadays, very few games feature helpless damsels and women-as-reward; I'm sure you could probably still make one, because it's a free country and a free market and you're entitled to your bizarre peril fetish, but I doubt one like that already exists.
Off the top of my head, the closest you could get to a JHM-ready Damsels-in-Distress Titanic simulator would be the 1994 SNES game, SOS. It's not a perfect match for our criteria, of course - in particular, it does not take place on the Titanic, nor is it an accurate, real-time simulation of an actual event. But it does feature a sinking ocean liner, and you can rescue people (including a few young women), so perhaps SOS is a game you'd find enjoyable?
Two Jar Slave
Yep, Homer's right. There are no rescue, escort, or protection objectives in video games any more, and there haven't been since the early 1990s.
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