|Sanest Man Alive |
Meh. Maybe I'm all fallen out, but I just can't get excited for this.
I love the game (I don't think it's perfect) but I'm not really into stunt videos like this. I wouldn't use this to sell the game on anyone.
Yeah I'm thinking of spending my christmas bonus on a XBone (it's 300 bucks with the system and a 22 inch 1080p monitor a couple of games that I'll turn out flipping) just so I can play Fallout 4. But I wonder if it's going to be cheaper after Christmas.. decisions decisions. As far as the game goes, does it have the same sort of dystopian humor as New Vegas or does it take itself more seriously? Everything I've seen seems to point to the latter, which is fine as long as the game's good, but NV has a special place in my weird little heart.
I'd say NV is a better game, plus better writing, at least from how far I've gotten.
I've mostly run into mopey dystopian whining so far.
IZ - it's a free market and you are, of course, entitled to spend your money how you like, but I'd *strongly* recommend foregoing the Xbone and buying a desktop PC capable of running F4. Fallout for consoles and Fallout for PC are two completely different beasts; thanks to the Mods and "DOS commands" which are available for the PC version, you'll have an experience that's both less frustrating, and more immersive, by several orders of magnitude! The mod tools haven't even been released yet, and already on the PC version, I've tweaked my game so I can build settlements five times larger, upgraded three or four textures to Ultra-HD, given every girl in the game huge tits and a Red Sonja body, and fixed at least six potentially game-breaking bugs on my own. If you want a game that'll keep you amused for sixty hours or so, by all means, buy the console version. But if you want a game that'll keep you amused for six-hundred, a game stuffed with jetpacks, punk rock, lightsabers, MLP-colored dogs, an army of 30,000 Deathclaws, and of course tons of naked people and sex... do the right thing here, IZ! Get it on PC!
As for the humor, it's still there. The writers tried to take the main quest pretty seriously, but that's how its always been - a grim road, with lots of little funny pit-stops along the way. (for example, you can explore what remains of the Cheers bar, and there's a crazy baseball fan living in Fenway Park who's convinced baseball was a gladiatorial bloodsport) If you liked NV, I'm guessing you'll like this.
On the whole, I think this one's better than NV. I really miss NV's hardcore mode, but the overall world design is better, the Settlement building mode is insanely fun (great for fans of Minecraft), the companions are a lot less annoying, and honestly the new way they handle the perks, skills, and leveling is great. It took me an hour or two to warm up to it, but now I don't miss level caps or Skill points at all.
The only real complaint I'd have is the Mass Effect style storytelling. I'd MUCH rather have a silent, open-ended character whom I could actually roleplay (a la New Vegas), rather than getting railroaded into being some mopey dystopian whiner. This is especially true if you plan on playing as a female - FemSurvivor's voice actress and story-line are profoundly disappointing, to the point where I'm not even going to consider a female playthrough until the de-story-fy mods come out (at least MaleSurvivor has a generic military-commando backstory which explains how he can take out a Deathclaw at level 1).
I don't know if anyone here remembers this, but there was a rumor, earlier in the development cycle, that F4 wouldn't even allow you to play as a female character. I'm beginning to suspect that this rumor was in fact true, and after the media backlash, Bethesda changed their minds - only at that point they'd invested so much into their vision of how the story *should* be played, that FemSurvivor was doomed to be nothing but an awkward afterthought.
The overall writing was better in FO3 and FONV, I think, although I HATED the Romans in FONV.
The writing and voice acting have highs and lows in FO4.
The gameplay and stability are better in FO4.
The big problem with FO4 is that it is tonally all over the place, I think. Some of the writing is really good, and then some of it is just really bad. There is humor inserted very awkwardly into some places and then no humor in situations were it would be most effective.
I'm going to tentatively argue that the main storyline in FO4 is probably the worst written/plotted main questline in any Bethesda game since the pre-Oblivion days which I'm sure is in large part due to the really, REALLY bad decision to make the player a "character" in the story as opposed to a silent party that moves it along.
That's a good point re: the humor, SP. There was one time in particular - I think it was during the main quest, I want to say the Memory Den part - where the Sarcastic responses started getting WAY too inappropriate and l0l-rAnduM. I can't recall exactly what my character was saying, but during that quest, and a few others around that time, the "humorous" lines felt like were written by an intern.
Good advice! Really I only use my 360 for Netflix and New Vegas and TF2, so it'd be kinda dumb to get a new one since I wouldn't be able to play those games anyway, and I'm not at home very much. Plus my laptop's at least 10 years old, and even running on Mint newer sites (like kthor's poe story for example) lag quite a bit. Plus all the fun modding stuff I can't do on a console; I was actually pretty close to emailing the guy about the XBone so I'm glad I read this first and thought it through.
Sooooooo I'm looking at a maximum of about 400 bucks and want (actually need) a Laptop. Being able to play Fallout 4 would be nice but I guess it's not a total dealbreaker if I can't.. I could always just download skyrim finally or something. Any suggestions? I don't really trust the websites.
Suggestions for piracy, or for buying a new laptop?
Just the laptop. I got the other under control, if ya know what I mean *wink wink*
(IZ boots up mIRC, cracks knukles. Join #Warez. Aw damnit!)
Yeah, if story is a key factor, feel free to skip FO4 until you can jump up a system for cheap. The worst story/dialogue/voice acting bits are just crap.
It's not so much the story itself but the atmosphere. There's something great about smashing peoples' heads when listening to Wayne Newton's soothing voice or a Peggy Lee song. The trailers I saw for FO4 seemed to hint at a similar sense of post-apocalyptic humor but all I'm hearing is "war never changes" over a very Batman Begins soundtrack.
Atmosphere is fine/good. But you may as well wait if you can stand it.
Fallout 4 has its ups and downs, but by far one of the most entertaining things in the game is the BoS encounters. I was wandering around the other day and exploring the ruins of some small coastal buildings and somehow, for reasons I can't explain, I apparently tip-toed through an area that contained 2 alpha Deathclaws and 1 Legendary glowing Deathclaw. I didn't even know they were there until a BoS vertibird comes swooping out of nowhere (like they do) dropping knights in the area...
"AD VICTORIUM!!!" and they immediately start shit and of course all get killed. So finish off the wounded Deathclaws and score a shit ton of weapons and power armor.
Maybe it's just my imagination but it seems like once you start the BoS missions basically you can't go anywhere without being stalked by these fuckers.
I just started a BoS playthrough, but I think that once I start doing BoS missions in earnest, I'll always roll out with them, so I probably won't get a chance to clean up their gear from dead bodies by luck like you did.
Were you at the Coastal Cottage? There's a high-end monster spawning point just north of there - the first time I explored that spot, I was treated to a Godzilla-vs-King-Kong style battle between a legendary Deathclaw and a giant legendary Yao Guai.
It's a neat spot, but Deathclaws are constantly attacking my settlers there.
I just got the alien blaster for the first time tonight.
I don't remember where it was but it wasn't coastal cottage. That place kinda sucks for building anything it would seem, so more power to you if you are settling it.
I've got all 30 settlements at the moment, all of which except for Spectacle Island have at least two permanent residents. You're right - Coastal Cottage is kind of a crappy place, no open water and in an extremely inconvenient location, so it's one of my smaller settlements (5 or 6 residents, IIRC, and no companions). One thing I will say is that it's got a very nice view, but considering the fat that I've already got four other coastal settlements - Warwick, Nordhagen, Croup, and "my summer home" at Kingsport Lighthouse - developing Coastal Cottage is a very low priority!
My biggest settlements at the moment are Sanctuary, Starlight Drive-In, The Castle, Egret Marina, and Warwick, while my private retreats are at Taffington, Kingsport, and the Island. All of those are, in my opinion, nice places to build at; Coastal Cottage, not so much.
My base for most of the game so far has been Red Rocket, but I decided to build my own mega-base thing like a geek at the Drive In (which is probably the best location for fucking with designs because it's almost completely just open space). The bummer is moving all of your shit over to a new location. Can't believe they didn't include a better system for that crap like a character who solely exists just to serve as mobile storage to your other settlements.
On a side note, I think it's bullshit you can't get back the full salvage amount on things that you built. Considering the massive level of trial and error you have to go through to build in this game that seems unnecessarily punitive.
>> The bummer is moving all of your shit over to a new location. Can't believe they didn't include a better system for that crap like a character who solely exists just to serve as mobile storage to your other settlements.
Ummm, this may be a stupid question, but have you taken the Local Leader perk yet? The first rank of Local Leader literally gives you just that: you can assign a character to the Provisioner job, and from then on, he or she exists solely as mobile storage to your other settlements. (you can't send guns and armor, but junk and craftable Aid items are shared fully between settlements) Local Leader is hands down the single best perk if you're trying to build settlements, so if you haven't used it yet, try it out!
One of my other huge complaints with the game is the settlement building, especially if you don't go and read hints on how to do it. Like SP said, the trial and error can be just awful.
Yeah, I set up supply lines with the perk...the problem is that it only works for junk and salvage which makes no sense to me. I initially assumed that ANYTHING in the workshop storage would carry over, but it doesnt, so actual inventory items have to be physically taken to a location. Admittedly, I'm a bit of a hoarder in these kinds of games, so maybe for me it's just more annoying, but yeah..that's the only major downside.
The supply lines thing is really, really unintuitive and I have no idea why they set it up the way they did..I can only assume there was some glitch in the game they couldn't fix, so they just left the supply lines as it was. It only works in one direction (so settlements connected by the supply lines don't share salvage backwards...only starting from the first settlement which is weird as fuck)
On PC I'm assuming there's already MODS that remove the need for this at all. All workshop storage should have been shared universally at every unlocked settlement, period.
Agreed that settlements/craft/supply is made of suck– notwithstanding all the youtube videos of people doing cute OCD voxel-like shit.
But hmmm.... about the junk networking. I could swear I tested it and I had junk networked in all directions once each settlement was part of the network. BUT if I had to wager, I'd wager that I'm misremembering, and Bethesda thought that it'd be a really good idea to break balls in this way.
I hate/love/hate Bethesda so much. It's like for every 10 decisions, they will make 1 that no other game company would ever dare to do because it's so awful.
By the way, they did admit to implementing communities/crafting at the last minute.
The fact that this game has some of the flaws it does for a 0M-0M budget is mind-blowing. Some of the dialogue/voice-over would be bad for amateurs.
It works in both directions; one provisioner joins both settlements into the same resource pool. If it's not working that way for you, then you've hit a bug!
I haven't seen any mods which get rid of supply chains yet, but it's very easy to circumvent the supply problem on PC - just use console codes to spawn the resources you need! Usually I don't do this, but wood is always in short supply, so anytime I run out I player.additem a couple thousand units and continue doing my thing.
"Time to unleash hell!" yawn
|Robin Kestrel |
And what's with all the floating Deathclaws? Doesn't this game have physics engine?
It's the same engine as the last 3-4 games from the same group. FO4 does 10 things, and it does them kind of well.
Plus, the game was NOT meant for 100 unit battles, let alone 30,300 unit battles.
Back in my University days we were lucky to render a teapot, and that was not even in real time. We couldn't even render it in back-facing polygons, we had to load up the stencil buffers with ones and zeroes and we didn't have ones and zeroes on our keyboards, we had to use "L" and "O".
This is a very boring video.
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