there is a certain kind of gamers who, upon learning you cannot kill children in a game, feel a great need to kill children in that game. those people should always have their gaming habits encouraged so that is all they do with their lives.
anyway, since we all know MacReady lives this cannot be canon.
It's not so much the lack of killing children, as the removal of killing children as a feature. In the original Fallout games, child-killing was a major part of the fun; taking that feature out was seen as an affront both to tradition and to the integrity of Fallout's artistic vision. It would be akin to having a Mortal Kombat game without fatalities, or a Sonic game with the player-character being able to run at high speeds.
Now I'm not one of those bitter, angry, trapped-in-the-90s, hates-everything-Bethesda NMA nerds! But in when it came to child murder, the NMA creepoids had a point.
As for MacReady, he evidently survived his wounds. The massacre is still canon - Mac refuses to discuss Little Lamplight, implying that something extremely traumatic happened there.
|Sanest Man Alive |
International versions of Fallout 1 and 2 removed child characters altogether exactly to avoid the shit this video revels in. Honestly, I would rather have had that in FO3 than deal with an entire settlement of immortal ‹berkinder who act like they know they can't be harmed. It's like being trapped in one of the worst Star Trek episodes.
the way I heard it some or all of the children couldn't be removed, so they made them invisible, resulting in players sometimes seeing "ghost dialog" and even accidentally shooting at one of those children without realizing it, causing entire towns to turn on a player all at once, seemingly for no reason.
Sanest Man Alive
Yes, but you can't SEE an invisible child pop like a jelly-filled balloon, so it's okay!
The consequences you mentioned were the other big part of it, though. Killing kids branded you with a perk that caused any remotely good NPC to refuse to speak to you, if not shoot you on sight, for the rest of the game. It was actually worse than becoming a slaver.
Incidentally, looting graves in the old Fallouts gave a noticeable hit to your karma every time, but not so in Fallout 3 and onward. Does Bethsoft condone grave robbing?
In Fallout 2, they forgot to take the kids out of the Den, who were also master pickpockets. So you would have invisible children stealing your stuff every time you went into a doorway.
little lamplight is probably the least fun place i've ever experienced in an open world rpg, which is really saying something
i fuckin' lost it when he shot Biwwy.
damn you! you didn't even pick up the Wazer Wifle!
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