That was really interesting. Thanks for posting it.
What accent is that? It sorta sounds like he's having a hard time speaking, but sometimes it sounds like he'd be a native speaker. A native speaker who learned to talk from a non-native? It's fascinating.
And a bit hard to listen to.
Born in the RSR
I thought it was Australian on the first listen, but now that you mention it, it is a bit odd. A bit like the taiwanese news animation guys, but just a bit.
FWIW, the guy's name seems to be "Liam Robertson", and he claims to be from the UK.
Here's his other channel: https://www.youtube.com/user/LiamRproductions/about
Very bingeable channel.
I remember back in 1991 there was an rpg in development for PC based off the Champions system (H.E.R.O). Why that system never took off I don't know. It was fantastic as letting you create any character with any ability from any genre you wanted using a points system.
Anyway, I was super excited. No internet mean the only updates were monthly magazines and rushing to the game store every time my parents drove me to the mall, the excitement as I scanned the shelves (what would the box cover even look like?) and the crushing disappointment when I didn't see it.
Months went by. Years. The project turned into something called M.Y.S.T (My Incredible Super Team). The one and only screenshot was some person's back as they stood under a rooftop water tower. It looked like the Alone in the Dark engine in a city. Interviews with the developers were claiming that EVERYTHING in the environment would be entirely destructible. Any tower, any building could be knocked over.
Holy shit that sounded awesome! Can you imagine how amazing this sounded in 1993? Games had just started to use the most primitive of 3D. Action games would continue to have all objects glued to the floor until Max Payne 2 in 2003. They wouldn't come close to fully destructible buildings until all the way in 2009 with Red Faction Guerilla.
But anyway, pure vaporware. The game disappeared until I think eventually the concept resurfaced as Freedom Force, a solid game but significantly scaled back to something realistic.
Cancelled games always intrigue me. Cancelled games that have long into development assets, like this one, make me kind of sad. Sure, the game itself was no where near done, but I always think of the people who worked on it pouring months to years of their heart and soul into that material only to be told one day by a higher up that it's never going to see the light of day.
On the bright side, if every Superman game ever released is anything to go by, this would have sucked shit, so it's shelving was for the best.
That's almost exactly how I feel about canceled games. It's even weirder because I know very few games live up to their ambitions; most become muddled messes that aren't all that fun to play. Even if they get all the details right (and that's a big "if"), it's really, really hard to get the sum of the details to add up to a complelling experience. That's what always amazes me about Blizzard: somehow they manage. Pretty much every time. Oh sure, some of their games are better than others, and some I personally don't like at all. But they all have that "Perfectly contstructed game" sheen. It's damn impressive.
| Register or login To Post a Comment|