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Desc:Minute-long loda times, no music, clipping through everything, easily one of he worst games ever
Category:Video Games
Tags:glitch, big rigs, bad game, youre winner
Submitted:Anonymous
Date:01/06/09
Views:2259
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Knuckles
He did win. The opposing big rig never moves.
StanleyPain
Despite the retarded subtitling, this is probably the best video of Big Rigs I've ever seen. Every other video is either massively edited with text inserts (DID YOU SEE THAT OMG!!!), or is some reviewer (professional or otherwise) mugging for the camera with some horrible "bit" about how bad the game is.

I still find it fascinating that any company was willing to put money behind the release of this.
Desidiosus
I'd still rather play this than Daikatana.

VoilaIntruder
Atleast Daikatana had loftier goals than "racing trucks," so its failures were a touch more understandable. This...they f'ed up a game about driving trucks around a closed course. They couldn't make a bridge work.

It seems miraculous that the developers even released a game, given "Big Rigs" quality, I'd have imagined the design team (3 guys in a basement?) would have died in a wearing clothes accident.

Hint: The neck tie did them in.

Big Beef Burritos Supreme
I imagine that the three starving Ukrainians who built this had never taken on such a project before and missed their deadline, and somehow the pressing of discs and printing of boxes and their distribution HAD TO GO AHEAD OR ELSE THE FORTUNE WOULD BE LOST. So they shipped an unfinished product.

Maybe the three guys working by gaslight lied and shipped their 'finished' product straight to the disc plant without its funders ever seeing the awesome mess they were about to unleash on bargain bins and gas station bargain racks the world over.

atheistgirl
This makes 'Hard Driving' look good.
poopskin
hard driving was good.

Unsung
Not for the SNES it was. It`s hard to play a racing game with single digit framerates.

VoilaIntruder
The SNES didn't have blast-processing.

The hard drivin' arcade machine was awesome and the engine was used in piles of late 80s -early 90s Namco games.

oogaBooga
Hard drivin' had INSTANT REPLAY. The funnest thing to do in that game was fly off of the loop about halfway through and enjoy watching your death with their dramatic music.

dorje
Russian/Ukrainian software engineering at its finest.
Big Beef Burritos Supreme
There used to a whole industry of Soviet spies stealing western technology, and an according whole industry of western spies feeding them disinformation.

Long story short, somebody left a disc with SCADA SOFTWARE FOR GAS LINE MANAGEMENT in front of some dude with a suspiciously large vodka consumption and a massive two way radio in his wardrobe, and some years later THE SECRET BUG IMPLANTED INTO THE CODE blew up a shit-ton of pipes somewhere behind the Iron Curtain.

The Russians were not amused.

futurebot
OK is there some bizarre stereotype about Slavic game design with which I'm entirely unacquainted? Because there's this, and there's Tetris, which remains awesome decades later.

VoilaIntruder
There's no middle ground there, only the frozen tundra of harsh reality.

Udderdude
I always like to imagine they just accidently burned the alpha copy to gold master. But who knows. Big Rigs is the enigma of our times.
glasseye
Intense.

HURF BLURF DUH
I love how you cannot possibly come off the ground.
boner
...making this the worst possible game on the Ulillillia scale.

bopeton
YOU'RE WINNER

Actually hid did win. The enemy trucks have a glitch where they stop right before the finish line and give up.
Monchiles Monchiles
Knocking off a star for subtitles and "SUSCRIBE"
rainbowcemetery
every game looks like this at some point during its development, but i've never seen something so unfinished actually put in a box and sold. wikipedia doesn't offer enough insight into how this happened and i'm curious and sad
Keefu
According to Sergey Titov, the person credited as a lead programmer, he licensed his proprietary 3D engine by TS Group Entertainment to Stellar Stone, "in exchange for a large chunk of the company". The game was developed in the Ukraine (for around the budget range of "$10-30K" developed under "[a] couple [of] months") and the programmers had no input on the gameplay or design. He also claims the game was released as "pre alpha stage"

Keefu
Driving a sole truck through silent landscapes devoid of life and people.

It's like some existential terror game.
BHWW
This is like the videogame equivalent of a really lousy small publisher rushing out copies of poorly edited, nearly incomprehensible, poorly bound novel in which the pages fall out and there's repeat printing of the same page at around 145.
Clever Name
Unless this game murders your hard drive when you uninstall it, Pool of Radiance: Ruins of Myth Drannor is still worse.
oogaBooga
Don't you mean Myth II? The initial PC version had a bug where uninstalling it erased your entire HD.

But then, why would you ever want to uninstall Myth II?

Best RTS ever made. Fuck starcraft. Fuck warcraft. Fuck AOE. Fuck all those bland resource-based building-dependant oil-drilling gold-mining wood-chopping clunky formationless pieces of fuck. Fuck.

Keefu
Fuck you, it's all about Majesty.

hammsangwich
This game was made for the sole purpose of being an impulse buy at the Wal-mart checkout.
Camonk
What confuses me is the PREMISE of this game. "Let's take racing, like car racing, and make it about racing SLOW things that don't handle very well!" "Brilliant!"
ProfessorChaos
These damn things sound like a muffled UFO.
cognitivedissonance
AND YET, this sold more copies than Psychonauts.
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