again with the nu metal
Is his accent getting thicker?
Are you guys idiots? That was a South African accent.
Also, I'm 5-starring this just because we're suddenly getting a third TinManic mode.
Mode 1: "I'm one-starring this because you said I would one-star it!"
Mode 2: "I'm five-starring this because you said I would one-star it!"
Mode 3: "I'm four-starring this because I'm confused by funny voices."
The only SA accent I'm familiar with is the SA merc from "Jagged Alliance 2", and it sounded like a mix of Dutch, German, and stoner.
This one went over my head.
I would say I go through life getting 75% of jokes. Some are just to stupid or subtle to get sometimes. This is the latter I guess.
|Caminante Nocturno |
5 for the whole Zordon thing.
Ugh, minus stars for what he calls a South African accent. It was funny once, at best.
Three for the video, one for the Apocalypse Now quote at the very end.
I'd like to see a Mods versus Rockers sandbox game.
Vespa scooter drivebys.
I'd buy it if greasers versus jocks in letterman's jackets was in there too.
Ha, Bear Gryls!
5 for 'seth effrican'
My name is Bret.
Excellent NZ accent, Yahtzee.
No mention of the way every enemy suddenly becomes bionic eye super snipers midway through the game? (getting sniped by a fucking shotgun at 300' is just a tad ridiculous)
If anything, the most unusual aspect of the game design is the weird side missions to the main missions. While doing story missions, your highest level "buddy" will call you and tell you do to do some additional crap that supposedly will make the mission "easier" (protip: it doesn't), and it is only by doing that extra stuff that you can upgrade your safehouse. If you just do the story missions straight, you never get safehouse upgrades, which seemed really strange and illogical.
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