-1 one star for lack of imperial guard
Ultramarines? If I wanted to pretend to be a fancy boy, I'd get that Muscle March game.
This game looks like it will adequately simulate rolling a fist full of d6.
Gears of Warhammer?
For super warriors that take a century to train and are only limited to 1000 at a time, they sure do lose an awful lot of them to third world aliens with home made knives.
Just because a Space Marine goes down, it doesn't mean he's dead. In the third edition of the "Space Marines - Honor and Duty" supplement to the WH40k P&P RPG it clearly states in the "combat losses and recovery" subsection of the "Apothecarius - Healing with Faith and Bolter fire" chapter that on a roll of 5-9 on 2d6 (4-9 for Ultramarines), the wounded Space Marine will recover from his wounds IF an Apothecarius can reach him within (20-overdamage) turns and he passes a standard morale check unmodified by wounds or command bonuses (standartbearer bonus and "steadfast in battle" count, however).
You don't know what you're talking about, clearly.
Rabid Vegan's comments belie the fact that, indeed, it is he who does not know what he is talking about! Yet his lies are so close to the truth...
You figure that with the FPS audience full of violent, smash-happy, explosion-loving retards, the game that GW should be making would star the Orks.
Wake me up when this occurs, GW.
This is going to be a remake of Final Liberation right? Space Marine?
In 1988 I painted my spacemarine set to make everybody be related to an NHL team.
My favorite one was where I painted a teeny tiny totally legible winnipeg jets logo.
After spending about 100 hours painting, I don't think I ever played the game.
Needs moar dakka.
Correct me if I'm wrong, but this looks more dynasty warriors then fps...
its a 3rd person adventure combat game, alot like dynasty warriors yes.
I'll think wait until I can field my Night Lords.
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