Xenocide - 2009-11-20
"M&M Mars licensed use of their candy but maintained some editorial control upon the game. One requirement was to "remove all the snakes from the game." When asked for clarification, they said that there could be snake-like creatures, but no actual snakes."
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RocketBlender - 2009-11-20
I actually played this game, mostly out of sheer desperation thanks to the complete lack of games on the Gamecube. The entire game went along the lines of these scenes, with half-assed jokes and 4th wall breaking every step of the way. There were about 10 instances in a game where things just didn't make sense, and they pointed out their own glaring problems and potholes, declaring they were possible because X character used "special magic."
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sosage - 2009-11-20
http://web.archive.org/web/20040814224454/http://www.cgonline.com/ previews/skittlesds-01-p1.html
""Two years ago my boss comes into my office," explains Simon & Schuster Senior Producer Elizabeth Braswell. "He said, 'M&Ms did really well. We need you to do a game based on Skittles.' So I said 'well, you have two choices: you can fire me now, and make the next year and a half much easier on me, or you can, like, not make me do this.' That night, I went to a bar called Pravda and I got drunk, because I was like 'this is it, this is the end of my career.'"
Under the soothing influence of alcohol, Braswell decided to make the game"
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punch drunk babies - 2009-11-21
From wiki:
"Its title character is a young woman named Skye who lives in a fantasy realm searching for her mother. She does not use firearms, but can perform magic using Skittles candies, as well as use her staff as a melee weapon, though it also becomes an energy weapon when used in conjunction with the Skittles."
Try to read that and not laugh
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