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Desc:Oh hey, this game looks kind of cute and quirky... D:
Category:Video Games, Horror
Tags:psychonauts, Tim Schaefer, why, easter egg, why did you leave me
Submitted:BIlly Mays Here
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Comment count is 13
Mancakes - 2010-02-26
I may have liked this game, but any memory of enjoyment I may have actually had is blocked out by pure, crystallized hate and rage at the last stage.
Binro the Heretic - 2010-02-26
I was actually fine with The Meat Circus until that part where I had to climb the spiraling cage.

Then I wished hangnails on the level designers.

Caminante Nocturno - 2010-02-26
A lot of my anger at that spiraling cage was dealt with once I resorted to levitation and bouncing.

Not all of it, mind you.

Binro the Heretic - 2010-02-26
For me, it was figuring out you had to climb the INSIDE of the cage.

Tameriaen - 2010-02-27
I loved every part of the game up until the Meat Circus; but eventually I uninstalled the game and watched the ending on youtube rather that subjecting myself to that timed platform jumping hell. I have not hated a level in that way since the time of 16-bit systems.

Binro the Heretic - 2010-02-26
Upsetting as it was, this sequence and Sasha Nein's memory vaults added layers of depth to what would otherwise have been cool, but cliched characters.

This game deserves every ounce of praise it gets.
MrBuddy - 2010-02-27
I loved both of those parts. Milla sure looks weird dressed up like that.

CornOnTheCabre - 2010-02-26
:( why did Brutal Legend have to be so mediocre
Binro the Heretic - 2010-02-26
Hopefully, executive meddling.

StanleyPain - 2010-02-27
Actually, I think most people would have agreed that Brutal Legend was really good had we all actually been TOLD in advance what the game was going to be like instead of being led down the route of action/adventure platformer, Zelda-ish stuff only to have the rug yanked out at the last minute.

Caminante Nocturno - 2010-02-26
Wow, I sure do like this stage's design and music.

Oh my God.

posertom - 2010-02-27
This is the part of the game I describe when I try to convince someone how great this game is. Hey Russell. It makes good on the promise of the concept: a psycho-platformer.
Jeff Fries - 2010-02-27
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