|Binro the Heretic |
He's been in good form, lately.
Five for name dropping Illbleed.
|Caminante Nocturno |
Yahtzee knows two other people.
Somebody tell Yahtzee the mirror doesn't count.
The funny thing about Nier is that Square got so self-conscious about all the complaints about their heroes being whiny little nancy pretty boys, that they actually redesigned the hero for the English language version to make him as ugly as possible, and also aged him a few decades so he's pushing forty. Apparently in the Japanese version he's pretty and prancy and 17.
They released both versions in Japan under different titles (Nier Gestalt and Nier Replicant). As valid as all of Yahtzee's complaints are, I am still having a lot of fun with this game. It's from the same developers that were responsible for the sublimely insane Drakengard, which is why I knew anything about it to begin with.
In one village, a strange disease is afflicting people in their dreams, and your journey through their dream states is represented as a text adventure, basically.
Your smarmy magical book companion comments several times on how he can totally hear all the narration and takes issue with some of the things said.
An amusing diversion that takes up probably less than ten minutes of game time, longer if you decide to do some optional side missions.
I was pretty wary about picking this game up. Square loves to advertise. I even saw ads for 13 on the superbowl. It was so big even my dad called me to tell me he saw a new game in that series I used to talk about (when I was like 14) on TV. When a company with a marketing budget that big releases a game completely under the radar, it's a pretty bad sign. I just assumed they had no faith in it, so neither should I.
All that said, I would like to know what you thought about it, Xenocide and Chalkdust.
Well, my recommendation may not be the best as I have a penchant for idiosyncratic, oddball games that may not do everything right... I wouldn't say it's a full-price purchase for most people, but I'd recommend renting or getting it used down the line.
The gardening and sidequests are all optional, and I think Yahtzee sells the quality of the dialogue short. The two leads are great, I think, and play off each other really well. It's got a dark, snide sense of humor coupled with lots of inventive little twists. The bullet hell-style magic is a lo-fi but effective gameplay idea, and the boss battles so far have been pretty fun and just challenging enough.
It's the kind of game that, for better or worse, won't inspire any imitators.
It's usually the opposite regarding ad campaigns: the stronger it is, the shittier the game is. An oddball of a game like this one is not going to please the bioware/bethesda nerds, and neither the bishonen/otaku obsessed jrpg crowd. I'm surprised that they actually released this here.
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