bleh, i can't stand that style of monster fights anymore. i think MMOs have spoiled me.
I think it's the improvement of technology that ruined this kind of combat for me. There's no reason to abstract this stuff anymore; it's time to put away the dice. If you're not going to include some meaty strategic elements, then there's no reason to just not make it an action game.
"You better watch out, Dragon Quest. He knows about timed hits."
Actually, the latest Dragon Quest (IX, release in NA last month) doesn't have random battles anymore. The combat is still turn-based, but you have to come into contact with visible enemies on the field to initiate it.
Although it's really not clearly from craptacular's craptacular post whether he was complaining about random fights, turn-based fights, or both.
|WHO WANTS DESSERT |
If I remember correctly, this game was all but useless unless you owned the $100 PS2 hard-drive that wasn't supporte by anything other than FFXI.
Resident Evil Outbreak weeps at being forgotten.
|pressed peanut sweepings |
I purchased this game, long ago. Found that one could not customize much, and abandoned it.
5 for the slightly amusing racism, the toxic fart attack, and the flashbacks of trying to make something out of RPG Maker 1 and deciding it was too OCD for me.
This looks beyond terrible.
Why does the chicken sound like a typewriter when it runs?
To add to the immersion. It would be pretty jarring if it sounded like a steam engine.
I got this when it came out all excited that was simplified from RPG Maker 2 and I would finally be able to make a great, juvenile, dick-joke filled RPG, but holy shit is this thing labor intensive.
I've made awful games on pretty much every incarnation of RPG Maker, or so I thought. I had no idea they had one for the PS2. Hell, I had no idea they had a 3D one.
Seems like a bad idea to me. Every time they add flashy stuff to that series it comes at the cost of customization.
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