Wait you can beat the game in two matches?
|Caminante Nocturno |
So what the hell was keeping us from doing this in real life?
I've read many Civil War journals in my day, and most seem to confirm that once the North's trio of trained murder-horses made it over the bridge, that was game over
I like how the horses on the Confederate side jump in the river after their masters are killed.
! LAROPROC , ENOD LLEW
SIHT OT DNE NA TUP EVAH UOY
EHT GNITAEFED YB RAW YDOOLB
S'TI .SHTNOM 4 NI HTUOS
NIAGA ACIREMA EKAM OT EMIT
.MODEERF FO DNAL EHT
I can't believe you've done this.
This game is actually really fun. Didn't know you could win it in 2 minutes though.
Was my 5% success rate for beating that FUCKING fort/train mini-game par for the course?
stars for bothering with code that simulates horses without riders
"Oh how nice, they let the horses live" *splash*
|Urkel Forever |
This is pretty much how things would have went were it not for McClellan.
There's an interesting little civil war game called AGEOD's Civil War. All of your commanders have both a strategy rating and political rating. The strategy rating reflects how effective they are at command, while the political rating simply reflects how well connected they are to receive cushy jobs. Promoting able commanders over those with better political connections results in loss of national morale and points as they raise a shit storm back in Washington.
Naturally McClellan is your worst commander but has an astronomical political rating. A big part of the game is picking the right time to fire McClellan and replace him with someone unpopular like Grant or Sherman and weathering the massive point hit penalty.
Or some people figured out you can cheat the system and just give McClellan a ghost command with a bare bones army patrolling New England while Grant fights the real war.
Now do the 100 years war.
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