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Desc:What the future of gaming will look like
Category:Video Games, Horror
Tags:Zelda, FPS, cyberspace, lawnmower man, zelda ii
Submitted:fluffy
Date:12/16/10
Views:1123
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Riskbreaker
Not enough quick time events, not enough cutscenes.
Old_Zircon
-1 for lack of sound effects.
bopeton
Here:

GLEEN GLEEN

"HUTT!" "HUTT!"

SWORP SWORP

"HUTT!"

Doo do do do do-do-do dooooo

"HA HA HA HA HA HA HA"

Wander
I've actually played this, it's about as fun as it looks, but still pretty interesting to play.
sticky52
Minecraft: The Adventure of Lincoln Logs
Xenocide
New features:

-Less fun!

-Awkward yellowish thing in the lower right hand corner of the screen! Might be a sword, might be an ice cream sandwich!

-Horse-head boss now painstakingly motion-captured by the Polar Express imagineering team!

-Word "imagineering" still in use!

-You know that part where you go into the town and you think you're safe but then monsters attack, and they're invisible so you can't fight them, and you have to use the "Magic" magic to reveal them but you never think of that because the "Magic" magic is goddamn stupid? Everyone hates that part! And now it's in 3-D!

-Zelda chronology now makes even less sense! Travel back in time to the present to meet Past Link, Link to the Past Link, and Why the Hell is He a Train Conductor Link!

-Let's put Mega Man in it!

-Hidden feature: Project will be 99% complete before Nintendo's lawyers shut us down!
FABIO
*ahem*

It was the cross item that let you see invisible ghosts. The "spell" spell just turned enemies into slimes.

WHO WANTS DESSERT
Turning a top-down exploration-based adventure game into a side-scrolling platformer is A-OK. Turning a side-scrolling platformer into a FPS is BLASPHEMY.
Meerkat
Yeah fuck a duke nukem and shit

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