klingerbgoode Roll call: who here was a ZZTer? I used to be quite the boy around town in that gang!
StanleyPain I never played the original ZZT games, but I built a game with the engine and played a lot of the other user-made games.
Old_Zircon I still have at least 10 games I made with this thing in middle school. I never really got serious about programming, but learning ZZT-OOP in 6th grade definitely made it easier to pick up the basics of real object oriented programming in college.
Old_Zircon I actually STILL play it every few years, but I haven't made a game since maybe 1990.
B_Ko I played the SHIT out of Yoshi's Road Apple and a bunch of shitty school shooting games. I don't recall ever playing a game that looked this good.
Unmerciful Crushing Force "Code Red" was still one of the best games ever made period. Gave me more hours per play per dollar. I was in the Commune but was never really big. Confession: I never played Kudzu all the way through... :(
Ryo-Cokey Did a lot of ZZT playing and game design back in the day... sadly, disk corruption took care of all that...
freedoom Can't say i remember this game. Have stars anyway!
Burnov Former ZZT'er, made many unfinished "masterpieces" in my day.
And yes, very much agreed, one of the best creativity programs ever made.
Old_Zircon Wasn't it the first game to be released with a level editor? Or did Bard's Tale Construction Set come first?
StanleyPain BTCS I think did come first, as did the TSR engine one (Adventure Creation Kit? I think?), but ZZT allowed for way more complexity to your games than either of those.