Now that I think about it, this was one of the few shareware games that would reliably crash our Packard-Bell 9 times out of 10 before actually running. But! It was tight when it did work.
Earliest memory of this game was as an underclassman in high school watching some of the older geeks and otaku (long before the word entered wider use in the West) take over the sole Dos-based machine in the school to play the demo.
All the other computers were Macs, and they were used for massive games of Bolo.
I remember this as (the?) first game utilizing Tran's PMODE, I had to make a special boot disk for it to work.
I could keep watching the intro and the music again and again. It somehow looks worse now, but when I used to play it somehow Renaissance convinced me that if "felt" like 32-bits. That and the idea of demoscene + anime just used to get me all hot and bothered.