RocketBlender - 2011-09-21 And I thought this game looked like shit from just the cutscenes...
garcet71283 - 2011-09-21 At the risk of sounding like Chris Chan, why do they always need some stupid gimmick in these games? Is it so hard to just make a 2d platformer? Nintendo has understood that you just need to re-release the same game every 2-3 years and you are OK.
Spoonybard - 2011-09-21 To what gimmicks are you referring? The only thing I'm seeing here that isn't pretty typical for a twitchy platformer is the bug-induced death, and I wouldn't call that a gimmick.
Xenocide - 2011-09-22 The entire Sonic franchise is built around a gimmick. That's kind of its problem. "He can go fast!" was pretty impressive in 1992, but in the 3D era it's a liability: high speeds are more likely to lead to camera seizures and cheap deaths than exciting platforming.
Nintendo gets away with having decades-spanning franchises because theirs are all built on basic gameplay fundamentals. Mario is about creative level design. Zelda is about exploration. Metroid is about progression.
Riskbreaker - 2011-09-21 There are other videos of super sonic dying for no reason. This might not be the buggy mess that Sonic 06 was, but still looks quite broken to call it a "decent" plataformer.
EvilHomer - 2011-09-21 I don't understand this video at all. Was Sonic going so fast he clipped through a wall and off the platforms? And the YT comments just make it worse. What the hell is going on?
Fucking kids today and their Sonic Colours.
Riskbreaker - 2011-09-21 He went so far, then just....disappear, or something. I don't think even the player knows what happen.