Riskbreaker - 2013-02-13
After watching Prometheus, it makes sense why that guy was behaving in such way.
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FABIO - 2013-02-14
Standard issue BASEBALL CAPS for corporate death squads.
Here's an interesting video how they basically lied with the demo showing pre rendered footage passed off as gameplay. All sorts of fancy lighting effects completely absent in the final product.
http://www.youtube.com/watch?feature=player_embedded&v=6lGXDM3 LGnk#!
To see how truly sad the lighting is, skip to 1:40:07 of this video:
http://www.youtube.com/watch?feature=player_embedded&v=_SlgRZ1 ycq0
They actually try and trick you into thinking there's lighting on the wall, but it's actually just a painted on 2D texture like some kind of cheap movie background mural. It's like something out of a Build engine game.
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FABIO - 2013-02-14 If by limitation you mean Gearbox discovering the game they had farmed out was unfinished shit and they had 4 months to scramble putting together something for the deadline where the only goal was having the game not explode your system into flames, then yeah they accomplished what they set out to do.
But out of all the games to skimp on atmospheric lighting (something every other game has gotten right for almost 10 years) with cheap effects you'd expect in a 1950s movie, Aliens was not one of them.
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sosage - 2013-02-14 What I am trying to make clear is that every game artist has utilized this texture trick to fake lighting and will still likely utilize it well into the next generation. The fact that someone noticed it this one time in a mediocre game is not an indication of the devs fucking up, being cheap or utilizing the video game equivalent of "1950's movie effects".
Otherwise I am on the same page with being completely disappointed, but it isn't because of an art technique utilized by every 3D game in the last 10 years (and the next 10 years to come).
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Sanest Man Alive - 2013-02-14
WHO WANTS DESSERT, are you just going to play and post this whole game for us?
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