|garcet71283 - 2017-06-27 |
5 stars on principle.
|Anaxagoras - 2017-06-27 |
3 1/2 hours
Three and a half hours
Counterpoint; It's only 210 minutes.
|parlagi - 2017-06-27 |
Hobbies of the damned week?
Two Jar Slave
Wherever that "we need to talk about parallel dimensions" Mario 64 video is, it's in dire need of this tag.
|jangbones - 2017-06-27 |
there but for the grace of God goes David Cross
|godot - 2017-06-27 |
My uni gaming club hosted a convention in 1991. The SFB games took over a lecture hall, and ran 3 nights. I think this simulated 3 minutes of actual space conflict.
SFB, like ASL, is something that I've ever since delineated as a step too far.
Played it in my youth; I didn't much like it. Part of the problem was that it was 100% dice and 0% creativity; part of the problem was that everyone else took it WAY too seriously. By 1984 I'd heard enough arguments about Wild Weasels for one lifetime.
I briefly tried playing it in middle school, using only the basic rules (no shuttles or EWAR thank god) and it was still exhausting. It's basically Battletech to the N(erd)th degree, and seemed to be 98% dice and busy paperwork, 2% tactics.
Which is why the video games (the recent turn based Battletech game too) were so dull. Some people got a kick out of all the damage-tracking busywork of the board games. Once you stripped that away, you realized that the actual meat of the game was bare bones with very little strategy other than lining up to shoot each other. Less futurized warfare, more Civil War firing lines.
|Two Jar Slave - 2017-06-28 |
As someone who created his own Star Trek fleet battle game, I can say with some authority that this looks dull and exhausting. Five glorious stars.
|cognitivedissonance - 2017-06-28 |
All the stars in the world for what appears to be an old fashioned grease pencil.
|Scrotum H. Vainglorious - 2017-06-28 |
I can fap to this.
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