|Lurchi - 2016-03-26 |
meanwhile in hell
|gravelstudios - 2016-03-26 |
I'm actually rather impressed with what they accomplished with just 16 colors.
|Redford - 2016-03-26 |
The main thing about this that attracted me is a lot of modern indie game developers want to make a game that is incomprehensible, but has a meaning. This game is both of those things, but not being the developers were trying to do that. This is because this is a shitty port of an Amiga game.
So long as the dog doesn't slowly die of cancer and then the dev gets pissed I didn't want to play the dog slowly dies of cancer game.
Oh, wow, the Amiga version has fairly amazing audio for a computer game released in 1989 with large snippets of the songs.
|sasazuka - 2016-03-26 |
Kinda disappointed that the PC game's version of the film's "Big-Lipped Alligator Moment" is more like just a "Big-Lipped Alligator Cameo".
Is this one of those PC games that had digitized voices without needing a sound card like WORLD CLASS LEADERBOARD or HARDBALL III?
Access Software did "no sound card" speech with "RealAudio", though HARDBALL III, where Al Michaels did rudimentary play-by-play, was from Accolade and another game we had that featured a small amount of digitized speech was MIGHT & MAGIC III from New World Computing, so, while Access led the way, they weren't the only ones.
|Crab Mentality - 2016-03-26 |
This clip made my flash plugin crash.
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