FABIO2 Step 1: Create 10 new sprites for Blaster Master.
Step 2: Roll out genius marketing campaign touting your game's bullshit difficulty.
Xenocide Battletoads should have marketed itself the same way.
"TRYING TO BEAT THIS GAME WILL MAKE YOU WANT TO DIE. I'M NOT KIDDING."
FABIO2 I liked how Battletoads made you think it'd be an awesome co-op game to play with a buddy, but since 90% of the game was insta-death platforming that meant that 2 player mode was just an extra chance to screw up.
The odds of two people who could beat Battletoads also being friends were infinitesimal.
A secret level accessible with the Game Genie device allows Fester to watch schoolchildren play in a park. The goal of this level is not clear.
nuzzles I think this game actually used part of the Blaster Master engine. Which in itself, was originally about a space fight and aliens, etc...which then somehow got translated into "Jason's pet frog hops down a hole which leads to a cavernous radioactive evil monster underworld which is in Jason's backyard for some reason*. Jason then finds tank with wheels that look like Children's Tylenol and goes after his frog through eight levels with music that starts out great and gets progressively worse."
I don't know what they were smoking over at Sunsoft.
(* It is possible that he lived next-door to Alex Roivas.)
StanleyPain I remember playing this as a kid and thinking "Wow, this has NOTHING to do with the Addam's Family." Apart from a Fester sprite, the game literally could have been with any generic character or story about stopping evil monsters.
PlushJake Yeah, but that Pugsley's Scavenger Hunt game was SWEET.