FABIO2 - 2008-07-06 Step 1: Create 10 new sprites for Blaster Master.
Step 2: Roll out genius marketing campaign touting your game's bullshit difficulty.
Xenocide - 2008-07-06 Battletoads should have marketed itself the same way.
"TRYING TO BEAT THIS GAME WILL MAKE YOU WANT TO DIE. I'M NOT KIDDING."
FABIO2 - 2008-07-06 I liked how Battletoads made you think it'd be an awesome co-op game to play with a buddy, but since 90% of the game was insta-death platforming that meant that 2 player mode was just an extra chance to screw up.
The odds of two people who could beat Battletoads also being friends were infinitesimal.
Xenocide - 2008-07-06 Wikipedia reports the following!
A secret level accessible with the Game Genie device allows Fester to watch schoolchildren play in a park. The goal of this level is not clear.
nuzzles - 2008-07-06 I think this game actually used part of the Blaster Master engine. Which in itself, was originally about a space fight and aliens, etc...which then somehow got translated into "Jason's pet frog hops down a hole which leads to a cavernous radioactive evil monster underworld which is in Jason's backyard for some reason*. Jason then finds tank with wheels that look like Children's Tylenol and goes after his frog through eight levels with music that starts out great and gets progressively worse."
I don't know what they were smoking over at Sunsoft.
(* It is possible that he lived next-door to Alex Roivas.)
StanleyPain - 2008-07-06 I remember playing this as a kid and thinking "Wow, this has NOTHING to do with the Addam's Family." Apart from a Fester sprite, the game literally could have been with any generic character or story about stopping evil monsters.
PlushJake - 2008-07-06 Yeah, but that Pugsley's Scavenger Hunt game was SWEET.
Caminante Nocturno - 2008-07-06 I think I was JUUUUST young enough to fall for that sort of line.