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Desc:Amazing physics engine demo.
Category:Science & Technology, Cartoons & Animation
Tags:simulation, physics engine, stanford bunny
Submitted:gmol
Date:07/21/10
Views:1217
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Comment count is 13
Chalkdust - 2010-07-21
I've got an idea for a game where you break rabbits inside a box. But what can I use to fully realize this?
urbanelf - 2010-07-21
But can it do a cow and a piece of cloth?
Samisyosam - 2010-07-21
I get the feeling that if the designers of that new sherlock holmes game ever got their hands on this technology, they would be able to make a watson that is forty times more creepy than the current one.
Banal Intercourse - 2010-07-21
***** For you, Sam.

Comeuppance - 2010-07-21
I got all excited thinking how neat this would be in a game like Half-Life 3, but then I realized all it meant was that I'd be pouring things into a bucket on one end of a see-saw to lift up the other end instead of putting bricks on it.
WHO WANTS DESSERT - 2010-07-21
Portal 2's entire added gimmic is based around using fluid dynamics to paint surfaces, bro.

garcet71283 - 2010-07-22
Half-Life 3's gimic will be finishing the damn story they started

kwash - 2010-07-22
AROUSAL: DEPLETED.
kingofthenothing - 2010-07-22
If it could do sugar dissolving into water, or water soaking into surfaces (like the ground), I'd be all over it. Imagine playing Oblivion where the rain made the ground muddy and your clothing/armor heavier.
JimL2 - 2010-07-22
That would be unbelievably terrible.

memedumpster - 2010-07-22
I look forward to watching every video game maker fail to utilize any of this for anything except a distraction from a crappy written game.
Billie_Joe_Buttfuck - 2010-07-22
As always, the first few people who train themselves with this program are going to make a killing.

This was cool, gmol, thank you.
lustygoat - 2010-07-23
broadphase or go home, you hacks
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