|OxygenThief - 2015-11-23 |
Digital Productions created 27 minutes of animation, in 300 scenes, for The Last Starfighter. Each frame of the animation contained an average of 250,000 polygons, and had a resolution of 3000 x 5000 36-bit pixels. They used a Cray X-MP supercomputer to render their animations.
|chumbucket - 2015-11-23 |
Beautiful fit for the Classic Movies category.
I believe the movie you are thinking of is Explorers.
Yay thanks guys! I was discussing with my gf various movies we liked as a kid; she said Flight of the Navigator, which I mostly remembered because the ship talked like Pee Wee, and Explorers must've somehow gotten mixed up with the voices. But with my vague description I dunno how long I would've had to look. So I texted her "THE EXPLORERS" and she was like "huh?"
I'm not sure if I liked Explorers better than Flight Of The Navigator. I tend to get those two mixed up. But for sure, Starfighter was a pure favorite growing up. Just the idea that the main character got selected to be an interstellar pilot based on his high score on a video game blew my mind then.
|memedumpster - 2015-11-23 |
By 1994, advanced computers and art design experience in the industry paradoxically degraded the quality of this work by half. By 2004, cgi and this are not recognizable as the same art, and you can easily lie to people and say this was all airbrushed. By 2014 this looks like magic only capable of being performed by wizards using lost alien technology.
|The Mothership - 2015-11-23 |
30 years old and it still looks good.
does it fuck
|Anagramother - 2015-11-23 |
I just rewatched this movie this week. I was kind of wishing during that someone would make a special edition and just update all the computer graphics. They take me out of the movie but I enjoy all the acting, the trailer park scenes etc.
|oddeye - 2015-11-23 |
Shit movie tbh and the graphics have aged terribly.
Oh yeah? Well, YOU have aged terribly!
I don't remember much about the rest of the movie, to be honest, and I remember not being that impressed as a kid, but the CGI was and is great.
Bullshit, the new stuff today blasts this rancid jizz to fucking buggery.
|Nominal - 2015-11-24 |
Why did they need ace pilots when they had death blossom?
Binro the Heretic
Death Blossom hadn't been combat-tested and Grig wasn't entirely positive it would work well, if at all. It was only used after all other options had been exhausted.
That's the same reason Gipsy Danger didn't just whip out the big-ass sword immediately in "Pacific Rim", by the way. You'll notice it came out pretty damned pronto in the second battle after they knew it made an effective weapon.
You'll also note the Death Blossom left the ship completely disabled and vulnerable after it was used, so it obviously still had some bugs that needed to be worked out.
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