I never got the appeal of Sonic even back in the 16 bit days. It had all the looks and meaningful gameplay of a pachinko game. I always chalked it up to Genesis owners desperate for something that didn't painfully remind them how badly the SNES outclassed their console.
Herzog Zwei, which was reason enough to own a Genesis/Mega Drive.
Actually that may not be the game you were thinking of. I just wanted to mention how fuck-bastardly good it is.
Interestingly, the bloody (and superior) Mortal Kombat 1 for the Genesis nearly turned the tides in the 16 bit console wars, along with other games that were more lax on blood and violence (Shadowrun for Genesis vs. Shadowrun for SNES, for example.) Us kids and our bloodlust.
While I can admit to the Genesis alone being inferior to the SNES, if you include the Genesis add-on libraries it definitely wipes the SNES.
Yeah. I mentioned below that Donkey Kong Country was possibly my favorite game ever, but it's actually Gunstar Heroes.
There's one genre where the Genesis kicks the snes ass: shmups. The snes barely got a couple of good ones, with a ton of average to mediocre. The genesis?
Thunder Force III and IV
Nintendo locking in the 12 month Street Fighter II exclusive was pretty fucking huge. The Genesis had a serious uphill battle if it wanted to beat SNES's install base in America after that. Having the better version of Mortal Kombat wasn't enough.
It didn't help that Sega has a legacy of mismanagement. I've heard a lot of the company's disasters could have been avoided if people picked up a phone or sent an email and just fucking communicated. Naka getting pissed that his engine was stolen from him without permission is the tip of the iceberg...
I was a genesis kid.
It was all about starflight and Buck Rogers: Countdown to Doomsday for me.
Love the thunder force and lightening force games, I forgot all about ranger x, that game was the shit. SNES did have UN Squadron, which was awesome.
Shinobi 3 is a great game.
Also shining force 1 and 2.
That should pretty much end discussion right there, but you also had: Final Fantasy IV and VI, Link to the Past, Terranigma, Secret of Mana, Cybernator, Metal Warriors, Front Mission, DKC, SMW, Mario Kart, Mario Paint, Mario RPG, Super Castlevania, Super Metroid, a better version of Thunder Spirits, all the Sailor Moon and Ranma 1/2 imports, King Arthur's World, EVO, Star Fox, Earthbound, UN Squadron, all of the Bomberman and Megaman titles, a better version of MKII, Killer frakking Instinct... really, the list could go on. SNES had superior hardware, superior sound, a better library of exclusives, a cooler controller; it kicked Genesis' ass across the board.
Now, Genesis may have had a couple better versions of multi-system games, thanks to Nintendos early censorship policy (which it wisely overturned following the MKI disaster), and it had better sports games. But then again, who cares about sports games? Dorks, that's who. Mutant League was the only remotely interesting sports series, but Sega only had a couple of those.
Chrono Trigger is shit.
|infinite zest |
I enjoyed the whole thing. It was funny and informative.
But I've got a few things to say in Sonic's defense: since the beginning of gaming mascots there've been shitty TV shows, cartoons and movies based off the character. We might all love Captain Lou, but the actual Mario cartoon was shit, AND there was at least one more with extra characters like Yoshi and the rest of the Koopa gang. Donkey Kong Country may be my favorite game ever, but its sequels introduced at least a few new characters, and let's not forget the abortion that was the Saturday Morning CGI cartoon. Pac Man, Mega Man, I could go on like this.
As far as the (de)evolution of gameplay goes, I can't really say because I never played a Sonic Game past Sonic Adventure, which I actually kind of liked (I was writing for a Sega magazine back then so I had the Japanese version and can't vouch for the horrible voice acting, which was easy for Mario and Zelda to avoid by - for the most part - not having the characters say anything at all) but for all its tiny glitches, I found it more fun than Mario 64.
Speaking of evolution, Mario 64 is praised so highly when it had the same problems now and again which are criticized in the later Sonic Games, like getting stuck along walls and falling out of the world for no reason. It may have been less noticeable, but a lot of that is due to the fact that the gameplay was slower-paced to begin with. I kind of gave up with Mario 64 after I realized that instead of using skill to jump over Bowser, it was a game of (mostly) chance, throwing him into bombs with a camera that wouldn't stay still.
He doesn't even get to Sonic Spinball for the Game Gear (if you thought it sucked for the Genesis, think again) but it's not like Mario didn't have such gems as the early Mario Parties, Mario Dance Dance Revolution, Hotel Mario and his own Mario Pinball game, not to mention all the educational "teaches typing" and "Mario's Missing" games.
Mario 64 was the end of Mario for me. Part of it was the fact that I never got an N64 until years after the fact, having switched over to Playstation during that period. But I also couldn'tbring myself to play Mario in 3D; for me, the series had peaked in SMW, and the 3D was just a gimmick that added nothing to platform gameplay.
Sonic, I never really cared for, but his games were clearly the standout titles on the shitturds Sega kept flinging into the console wars.
A little off-topic, but did Atari Jaguar even have a mascot? I even remember 3DO having the Geico Insurance Gecko, who at the time was a 3DO exclusive before the system failed. Jaguar had.. I think Rayman was already on other systems, Bubsy too.
Then again, did Sega Saturn really have a mascot?
|Spaceman Africa |
This isn't TheReportoftheWeek :(
This is actually really entertaining, but where did this guy grow up that NES games were ? I literally never saw one priced above , usually .99.
I remember Final Fantasy being in the mid-s, and Phantasy Star/Shining Force were both over . Shining Force may have been . I was always late to the game, so to speak, getting a NES well after Super NES was out, and I never had a Genesis, but I'd read the Toys R Us ads in the newspaper.
Not NES era, but I remember Chrono Trigger was when it came out, which in 1995 dollars was almost a week's salary for a teenager working at McDonalds.
|Mr. Purple Cat Esq. |
I like the music at 1:00:36
Also I cant believe I watched the whole thing!.. I think I find incredibly peurile stuff like this strangely comforting
Alas, the franchise has gone way beyond self-parody at this point, we all know this, pointing out this is just repetitive. Yet, the games keep selling as far as i know, every year there's at least 2 or 3 Sonic games out for whatever console they choose. Sega will keep pumping all the blood out of this corpse as long as autistics and furries keep buying these games. My favorite is Sonic CD mostly because it does feel like i'm playing some pinball game, and i like that. If i want plataforming i go for other games.
When I was a kid we'd visit my grandparents in a sleepy little Wisconsin town, so my parents would rent me a Genesis, and when Sega CD came out I rented Sonic CD and Sewer Shark (guess which one I played?) It's been at least 20 years since I last played it..
Anyway, I was looking up where to find it, and there's an iOS port.. it's only .99 so it's not breaking the bank, and it has a REALLY good metacritic score, but I've tried a few free platformers for iOS (mostly Mario knockoffs) and they still don't feel right. If anyone's played the iOS version, should I spend my hard-earned cash on this, or an extra pint of beer?
Unmerciful Crushing Force
I downloaded and played it when it came out. I thought it was surprisingly playable. Not as good as a Genesis controller, for sure, but I was still able to collect all the time emeralds and such.
By the way, I find both funny, sad and appropriate that this gets pushed out of the hopper in less than a day while In the Realms of the Unreal lingers.
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