|Binro the Heretic - 2015-04-09 |
It's high damned time this generation learned the joys of beating a tough unforgiving game.
I'm loving the game. Its setting starts off as if Queens of the Stone Age's Lullabies to Paralyze album artwork had come to life, then it detours drastically into H.P. Lovecraft's most feverish dreamlands type stories.
Haven't finished it yet but am loving every minute of it. The first 3 or 4 hours though were absolutely brutal for me.
I think people that played NES as a kid confuse "tough" with "not fun." Plenty of the games today are hard to advance through. The GTA games have many difficult missions that you have to repeat. Halo games tend to amp up the difficulty (or at least 1 did - I stopped playing half-way through 2), and then there is the whole world of online games like Call of Duty or Madden that you have to lose at for ages before you start winning.
Sonic falling in a pit because the game encouraged you to go so fast that you couldn't react to it is not tough, it's stupid. Bionic Commando not being able to save is not tough, it's stupid. NARC having a final boss that is literally unbeatable is not tough.
I love the video games of my youth as much as the next person. In fact, I've basically given up on new games. But it's not like games that either make you not want to play them or force you to stop playing them are somehow a better experience.
Binro the Heretic
There were games that were stupid hard just for the sake of making the player spend more time playing them. Then there were games with a somewhat steep but climbable learning curve. This seems like that kind of game.
The trap in the video seems to be one of those "fool me once" things. Players aren't likely to take it for granted a spiky log will swing forever in the future and will likely apply that to other similar traps.
Unless of course they only use this trick once and every trap is designed to blindside the player so that the game becomes a sadistic version of a memory game where you have to remember and repeat every single action flawlessly like THOSE levels in "Battletoads". (You know the ones.)
The most recent one for me was Ducktales Remastered for my iPhone, and the last level is every bit as impossible as Battletoads. Except I beat Battletoads somehow. In that case, it's the controls, since I can get through the rest of the game just fine on hard. But it's not tough, just a frustrating mess at the end that the developers didn't think about when converting it to a touch-based format. I remember scenes like this in Resident Evil 4 and gamers are sort of expecing a QTE so it's like "wait I have to jump?"
|Jet Bin Fever - 2015-04-09 |
The unrelenting difficulty of the Demon Souls/Darksouls/Bloodborne games is the best part of them. No one would care if it was a walk in the park.
I usually hate difficult games. My first experience with the Souls' games was Dark Souls 2, and I stopped playing twice, for months, because I didn't see the appeal. What actually kept me coming back was the weirdness/mystery about the level design and world build.
Lords of the Fallen is apparently a copy of the Souls' games but it doesn't appeal to me at all because it just looks like a typical medieval/diablo D&D shitfest. The souls games are great because all of a sudden you're talking to a cat that sells rings and then you're running after crazy midgets that summon other players who try to fuck you up.
I doubt I would play this game if its world wasn't so weird and fascinating.
|StanleyPain - 2015-04-09 |
I dunno. A ponderous, meditative difficulty that is overcome with some thought and preparation, like Dark Souls, is interesting when done right.
Punishing, random, bullshit deaths that, in many cases, are not avoidable without foreknowledge of them is boring, unimaginative, and cheap.
|TheOtherCapnS - 2015-04-09 |
The chainsawsuit about it summed it up perfectly
chop some wet old men in trash london, throw rocks at a big dog. if you get scared or lonely talk to pioneer graveyard doll
|That guy - 2015-04-09 |
|The Mothership - 2015-04-09 |
I have never heard of this game and now I want to play it. Is it all this good?
I had kind of given up on videogames but this fucking thing is amazing. I found the first 5 or 6 hours to be super frustrating; after that, I absolutely loved it. If you get stuck near the beginning, feel free to look up shit online, it's kind of the point of the game. It can be super cryptic for beginners, but once you get the hang of it it's like videogame crack.
The crypticness was my least favorite part about Dark Souls. I don't mind super sperg secrets, but they buried CENTRAL MECHANICS into that shit. Invasions (receiving and initiating) were the most fun part of the game, but they locked access to them behind ridiculously cryptic shit. Everyone should have gotten that Dark Wraith blood sphere item for unlimited invasions right at the start of the game.
The only unlimited invasion group you could easily find early on was the forest hunters, which was fucked because it was the no holds barred, no rules PVP. Newbies endlessly pitted against max out level campers.
|Gmork - 2015-04-10 |
If dark souls' control scheme didn't suck balls I would have liked it. I prefer a game where you don't feel like you're wading through a pool of jello.
Myth's control scheme was pretty crap.
No, it wasn't. It had a high learning curve, so what you're experiencing is simply inadequacy at micromanagement.
That'll happen when your favorite RTS is a game that prepares you to suck at moment-to-moment combat tactics, or micromanage to the degree necessary in Myth.
Myth is far superior to every single RTS game you've mentioned to me. No question. Not one game even has combat nuance approaching 25% of what myth did in 97-98
Sanest Man Alive
Gmork confirmed for giantdad, as if he wasn't lame enough already.
|FABIO - 2015-04-10 |
God damn them for making this a PS4 forever exclusive. Absolute zero interest in buying into this console generation.
Can consoles just fucking die already? All they're good for now is holding the hobby back with exclusivity deals, split player bases, and keeping games on a physical medium. Now that's easier than ever before to hook up a PC to a controller and TV, plus Steam, what is the point of bothering with consoles anymore? They're the hardware equivalent of Gamestop right now.
Games being made like Skate, Fight Night, Soul Caliber, etc.
Wouldn't buy them for a pc, wouldn't use them with mouse/keyboard. Controllers are better for some games. Most people don't have their PC area compatible for multiple viewers/players though, so split screen on a pc? Yeah... good luck with that.
Jet Bin Fever
I wish all games had high-quality PC ports that had gamepad compatibility. Then, I would bury my consoles and never look back.
Sanest Man Alive
Fabio, a counterpoint:
Rockstar broke the steam version of San Andreas and justified it by waving the EULA in people's faces and basically saying you don't own shit when you buy a digital download of a game; you're just paying for permission to play whatever they let you play. As shitty as it sounds, they're technically right.
Sometimes a physical copy is a decent thing to have.
It's been crazy easy to hook your PC up to a TV and use a controller for every game for over 5 years now. Get with the times. There's as much point to using consoles over PCs now as there was going to arcades in the 00s.
Even price isn't an excuse anymore. A decent gaming PC these days isn't that much more than a new console. It actually ends up being cheaper over time with all the crazy Steam sales while you're stuck paying for console games, never going less than .
|Simillion - 2015-04-10 |
Cool trap, where you think on your death immediately and realize, "oh, you could have either gone to a cranny on the side of that log -or- dove underneath it as it swung backwards." That's why I love this game. It literally defines tough but fair, because there's thought put into every trap.
|Killer Joe - 2015-04-10 |
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