I thought we hated super fans and only ridiculed them?
Or is it just self-loathing hatred?
How a production designer gets their input:
"What do you like?"
"I like the figures, I like to look at them"
"OK great, I think I got enough to work with!"
I would be embarrassed to own this. Branded all to hell, and based arounf this season's Official Wizards of the Coast Dungeons & Dragons: Storm of the Giants scenario book... The inset amp-screen means your map is underneath a screen, that's underneath protective glass or plastic, which means that all the minis are going to look like they're hovering above the map, and be kind of hard to tell what square they're supposed to be in unless you're looking down on it from above. The player drawers are ridiculous in everything they try to add that isn't just being a drawer.
My ideal roleplay table would likely just be a kind of nice looking table, with a small gutter around the edge to keep dice from rolling into the minis on the map or off the table, ideally lined in felt because the sound of dice rolling on felt covered wood is the best.
I've seen better table-displays.
My ultimate D&D table would be like this, only larger and with a larger display mated to the surface better. The surface would double as a multitouch digitizer. I'd put surround sound speakers in the legs and underneath the table. The design of it would be less flamboyant, able to blend in with a classy contemporary room decoration scheme (i.e. not broadcasting the fact it's a D&D table).
If you've ever those giant, expensive, prototype interactive surfaces... like that.
I know the guy who got the fallout build. these super fan builds are bullshit. the people who "win" them are friends of people who work for the show and other industry people. the guy i know has been in the tabletop gaming industry for years. i'm not saying they aren't extremely happy to get the build but they don't do a contest or anything for them.
|Binro the Heretic |
Way back in the ancient days of 1984 my tabletop gaming friends & I planned out an ultimate tabletop gaming club. The table was going to be a hexagon with room for 5 players and one game master. The master's side was going to be indented and have a built-in screen. The room surrounding the table was also going to be hexagonal and all the walls lined with shelves for holding miniatures.
We didn't think of things like giant video screen maps under the tabletop because it was 1984.
And then "Phantasie" came out on the Commodore 64 and effectively killed tabletop gaming nights. It sucked for me because it would be almost two years before I got a Commodore of my own.
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