In KQ5's defense, by that point in the game, you were so used to clicking anything that did ANYTHING that you had to be pretty blind to miss the big, shiny flash that the locket item gave off in the Roc's nest.
Of course, the fact that you got so hair sensitive to even the most inconsequential details simply beacuse you never knew what ANTHING was for....
Ok. Those old Sierra games are only cool 'cuz they are nostalgic.
Except "The Castle of Dr. Brain". That game was awesome.
i had to buy the strategy guide for this.
you needed a red decoder to read the hints.
it was even more frustrating when you couldn'td find the decoder.
also, fuck the oasis.
more like base jumping quest
It was a very pretty, very unplayable game.
|Caminante Nocturno |
At least they did a good job on that scream.
When I got this game it was on disk, no CD-quality sound. I missed so much.
Holy shit, Graham - maybe you shouldn't be walking along so many dangerous precipices.
I especially like the one a 1:49 where he screams and dies from a one-meter fall.
|Not The Real Jacques Cousteau |
My favourite part of the game was the bit where you got stuck five hours later for not throwing the boot at the cat
The cat that appeared the second time you walked by the inn, an early location, before you had the boot, an item obtained via a complex maze you probably wouldn't be ready for until later.
Is there even any good adventure games anymore? Last I played was Grim Fandango and that must've been 10 years ago.
That owl seems pretty apathetic to most of Graham's suffering.
0:13 not the bees!
Yeah, I beat this game in 5th grade.
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