So many memories ...
Yeah, I remember that time that I kicked a car until it died...
No point in watching if there was no actual skill involved.
I think this would be pretty boring if it wasn't being done by a machine, too.
I usually like TAS, but this was pretty damn pointless.
|a flaming monkey |
The game hasn't aged very well. The backgrounds look especially shitty. Except for Dhalsim's, with the elephants.
'My strength is much greater than yours'
I like the backgrounds, though. What would you rather have back there?
|HURF BLURF DUH |
Sigh. I watched both of them.
Why didn't he fight Cammy, Guile and E. Honda?
The original SFII had 12 characters and 12 battles. When the 4 new (shitty) characters were introduced they kept the number of battles.
This is really quite boring.
This "tool" needs an "assist" to be more entertaining! Amirite?
WELL AM I?
|erection reset by queer |
How did this bullshit make it past the hopper
I'm actually impressed. I don't know how the rest of you feel, but Zangief was always the worst, shittiest character to use. He was so big and so slow that he was always a target for every attack. I would have used anybody else in the lineup, and I mean anybody, than Zangief.
In retrospect though, I think giving him a 9-hit combo might have been overcompensating for the "super" edition.
Hooray for Zangief and all, but I hated this version. Every addition was terrible. The new character portraits, the new characters themselves, and especially that horrible narrator voice.
|Prickly Pete |
I think you may have to be an intense Street Fighter fan to appreciate this. Tool assisted, but still demonstrates the theoretical possibility. Showing the maximum potential is still interesting, and I'm sure a handful of Japanese people have reached this level legitimately.
This is the SNES version, which plays differently from the arcade, so no.
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