seriouslyuguys As a programmer, I'm having trouble contemplating how this was made. Did they just go through the dictionary and illustrate every noun?
BiggerJ Every creatable thing is described by data, not code. There's a crazy-big database of all the traits everything has. On the graphics side, this game would have been impossible were it not for the flat 3D 'sprites', which enable the minimization of the amount of graphical assets required.
StanleyPain It has something to do with stencil buffers.
seriouslyuguys BiggerJ, I get that, I'm wondering more how they came up with data and illustrations for basically anything you can think of. It looks like your answer that didn't thread into this confirms my suspicion that it was someone just powering through a dictionary. It just seems like a crazy amount of effort to make sprites, animations, stats, etc for everything and that doesn't even necessarily address the interactions between different items.
BiggerJ Apparently, one of the guys involved in the making of the game had the sole task of going through the dictionary and implementing everything he found.
BiggerJ Shit, that was supposed to be another reply to the above.
Merzbau I think I might end up buying a DS for this.
fluffy I'm going to have to find my DS to play it.