|Gmork - 2017-01-13 |
Doom has elevation changes. This is more like some weird crossbreed between Pathways Into Darkness and Wolfenstein.
Haven't heard of that one before. Neat.
Yeah, I can totally see that.
I was thinking more Blake Stone Aliens of Gold.
|freedoom - 2017-01-13 |
I would have called it Randoom
|Raggamuffin - 2017-01-13 |
Level design was probably Doom's strongest feature, right after speed.
|Rafiki - 2017-01-13 |
THE LEVELS ARE RANDOM.
THE BUILDS ARE INFINITE.
THE ENEMY IS MERCILESS.
THE BROWN AND GRAY IS RELENTLESS.
|Maggot Brain - 2017-01-13 |
Do people really enjoy procedurally generated games?
If they're good. I like Civilisation.
Minecraft is. So were all the Diablos (after a fashion).
I remiss myself, Simcity. I guess I just lack a tolerance for dungeon crawlers.
The problem is, as always, shitty design. Dismissing procedural generation is the same - not similar or equivalent to, I mean actually the same - as dismissing AI as a dead-end, because some AI is stupid. That's how dumb you sound to us smart people.
Dwarf Fortress is pretty engrossing once you get over the learning curve.
Very few procedurally generated game are good IMO. Worms, Terraria, Dwarf Fortress/Rimworld (if you like that kind of thing).
Really trying hard to think of others that are good.
Also: Procedural TILESET generation shouldn't be counted. At all.
Nethack, Spelunky, Lufia II, Downwell? There are shitloads.
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