SteamPoweredKleenex - 2010-02-27 Imagine if someone with Ulilililia's focus could be put to work on actual games. If you paid him a flat salary and bought him an Aero Bed for his cubicle, you'd probably get over a hundred hours of work a week out of him.
Chancho - 2010-02-27 100 hours a week is not unheard of in the games industry.
Here's a cubicle at Polyphony Digital:
http://ps3.ign.com/dor/articles/1028747/tgs-09-polyphony-digit al-studio-pics/images/tgs-09-polyphony-digital-studio-pics-2009092 7082851520.html
Riskbreaker - 2010-02-27 I doubt he'll be a good employe, he would miss all the dead lines because he focused too much on the texture of the ground where the character stands.
sosage - 2010-02-28 He's the guy that will fight the entire team and force the project to go with building an engine from scratch instead of just going with something like Unreal Engine as a base. Then a year later he has this video as a tech demo. The next day everyone is laid off and the game is canceled.
Stupid Lisa Garbage Face - 2010-02-28 Yeah but the only thing you'd get after those 100 hours is his decision on the colour of a pixel on someones shoe
zatojones - 2010-02-28 I hope the game you hire him for is a parallax scroller whose central focus is jumping really high, because otherwise he's not going to be of much help.
kwash - 2010-02-27 Also, I'm willing to bet that every single one of those buildings has actual detailed writing on it, if you zoom in close enough. It's sad how he thinks everybody is interested in all the tiny details/glitches/fog as he is.
Freeman Gordon - 2010-02-27 Something tells me I am not the only one to look forward to purchasing his craftsmanship and not being ashamed of it.
Teased Vagina - 2010-02-27 No, I'd definitely buy this too - even if it's just to see how high you can jump in it (answer = INFINITY FEET)
oogaBooga - 2010-02-27 WHEN DO WE GET TO SEE GAMEPLAY?!
oogaBooga - 2010-02-27 He's pretty calm for travelling in excess of ten thousand miles an hour.
Neurotic - 2010-02-28 No no no no no. That's coordinate units per second.