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Desc:How do you TAS a game that always goes at the same speed? Something like this.
Category:Video Games, Arts
Tags:Gradius, speedrun, tas, tool assisted, IM NOT TOUCHING YOU
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Comment count is 12
The only Gradius that can really be TASed for speed is Gradius 3 for SNES, only because it has such a ridiculous amount of slowdown.

This is still pretty cool, though.
Oooooh Gradius III, one of my favorite things that was taken away from me by my parents for being anti-christian. It promoted astrology.

I love this. Really brings it home how dumb TASs are - something I never thought I'd have an opinion on.
TASs are awesome bro.

Wonko the Sane
Speaking as a video game nerd,

that was boring.
is he using a mouse? is that the tool he's using for assistance?
TASes work by replaying a controller input to the emulator with frame-level precision. Everything done in a TAS could theoretically be done by a hacked controller on a real system. They don't involve any modification to the game logic, just exploits to existing game logic that make assumptions based on how controllers work (and which use input timing for random number genration and so on).

I've always wondered about these tool assisted speed runs. They're trying to push the game to its limits, but do they actually end up exploiting tiny flaws in the emulation? Can you even tell?

Emulation is extremely accurate nowadays. Also, these speedruns are often verified on multiple emulators, and the gold standard one appears to be FCEUX which is intended to be as close as you can get to actual hardware, while providing as many "ins" to inspecting the low-level state of the hardware as possible.

props for the volcanoes bit. I lost my mind there.
Sanest Man Alive
The "vibrating" movement patterns you see are unintentional and have nothing to do with showmanship; after taking so many speed powerups, the Vic Viper actually breaks down from solid-state matter into a cloud of Vic Viper probability.
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