I think you can beat this game in a similar time without using cheats.
Why is the Church music playing in the Hell stage? And why is he fighting Motaro there, rather than in Motaro's Lair?
This is just silly.
They're playing as Shang Tsung, but when they win it in the form of another character, it's the other character's name and portrait that is used post-game and on the ladder. It's nothing compared to all the ridiculous game-breaking bugs, but it just shows how the game's makers really didn't give a shit at all.
I do have to give them credit for the morphs, they're better than MK Trilogy's. Three possible characters AND a loading time? Totally killed the point of using Shang Tsung, an issue the series has never resolved to this day.
|Dr. Lobotomy |
Why is everyone yelling like a girl when they jump? Why did Nightwolf's kick hit 400 times?
The AI for Subzero(2, Jr., little brother whatever) seems to have the right idea, freeze the other guy and run like hell.
I would be tempted to blame hardware limitations, but there's also a GBA port of Street Fighter Alpha 3 (a later, more complex game with about twice as many characters) that's so good I still play it to this day.
There's also a pretty much perfect port of Ultimate MK3 for DS that has a really good online mode and a puzzle mini-game tacked on to boot. In case you actually want to play a functional version of this on the go.
This was during a time with GBA where everyone was excited about the hardware. So there were a ton of these mediocre/bad titles being sold that were pretty much experiments in seeing what they could do. There's a lot of not-so-great ports going on during those two years. Experiments being the key word here.
Case in point, Wing Commander: Prophesy
Never thought a handheld could do 3d...never wanted it to since.
This was painful.
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